Ruu_
Name history of Ruu_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Ruu_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.59).
Rating, 1.00 is an average match
Best month: August 2026 with 1.21.
Damage per round (ADR)
Best month: September 2026 with 78.7. Last 3 months: 74.4 (at the start 63.2).
Share of headshot kills
Best month: June 2026 with 45%. Last 3 months unchanged at 41%.
Matches won (win rate)
Best month: May 2026 with 67%. Last 3 months: 53% (at the start 58%).
Best month: October 2026 with 1,977.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 49%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Ruu_ loses the most ELO on Anubis: −110 ELO, 41% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Ancient
- Most kills in a match: 35 · Inferno
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ruu_ plays
Across 170 matches Ruu_ averages K/R 0.68 and ADR 72.8; the rating across the 76 rated matches is 1.04. Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 98% of players on level 9. Most room to improve: Damage per round (ADR) at 72.8. That is better than only 9% of players on level 9. On average 15.1 kills per match, 41% of them headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 33 of 76 matches the rating was 1.10 or higher (43%), in 26 it was below 0.90. In 126 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. Ruu_ loses the most ELO on Anubis (−110 ELO, win rate 41%). Things go best on Inferno (+126 ELO, win rate 60%). Improved over the last three months: K/R +0.11, ADR +11.2. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 35 matches, win rate 49%, ELO balance −7.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.