RustyPotm

South Korea
On FACEIT since 2023 87 matches tracked
Last updated:

How does RustyPotm play?

Rating 1.24 K/R 0.87 ADR 93.0 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 87 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (0.99).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.27+0.28 · Ø 0.99 better than 99%
Pistol kills per match 3.0
Knife kills 1 in 87 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.1%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 98%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 93%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 21x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, Win rate +10 pp
= Stayed the same
ADR at 92.4
▼ Got worse
K/R −0.06, Rating −0.10

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.86 (at the start 0.92). Well above the average (0.72).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +24 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.61 · Dust 2
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.86 better than 95%
92.4 better than 95%
1.21 better than 95%
52% of 98 duels better than 59%
42% of 24 situations better than 61%
Cache14
43% -
1.00 -
101.5 -
1.45-
61% of 61 duels -
50% of 10 situations -
Ancient13
69% -
0.89 -
95.9 -
1.30-
59% of 71 duels -
47% of 15 situations -
Anubis12
58% -
0.88 -
91.9 -
1.22-
59% of 49 duels -
30% of 10 situations -
Inferno9
44% -
0.77 -
86.4 -
1.06-
50% of 38 duels -
38% of 8 situations -
Dust 28
50% -
0.79 -
85.7 -
1.15-
58% of 24 duels -
60% of 5 situations -
Nuke6
67% -
0.77 -
86.8 -
1.14-
29% of 17 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RustyPotm plays

Across 87 matches RustyPotm averages K/R 0.87, ADR 93.0 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 99% of level 8 players. Averages 18.6 kills per match with 54% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 51 of 87 matches the rating was 1.10 or higher (59%), in 18 it was below 0.90. In 67 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.32. Things go best on Mirage (+25 ELO, win rate 50%). From match no. 5 of the day on, things go best: 59% win rate, +24 ELO. Improved over the last three months: Headshots +7 pp, Win rate +10 pp. Got weaker: K/R −0.06, Rating −0.10. Unchanged in recent months: ADR at 92.4. Last 30 days: 4 matches, win rate 50%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.