Russskiy

Russia
On FACEIT since 2025 92 matches tracked 62 matches in 30 days
ELO ▲ 166
2,404
30-day peak: 2,404
Rank EU
#72,510
Russia #20,597 in Russia
Last updated:

How does Russskiy play?

Rating 0.98 K/R 0.69 ADR 76.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.7
Knife kills 1 in 92 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +97
= Stayed the same
K/R at 0.69, ADR at 75.9, Headshots at 46%
▼ Got worse
Rating −0.05, Win rate −22 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −25 ELO, win rate 54%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Mirage
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 67%
0.72 better than 39%
80.0 better than 45%
1.02 better than 44%
44% of 133 duels better than 13%
55% of 22 situations better than 90%
Dust 216
63% better than 86%
0.68 better than 19%
69.1 better than 4%
0.96 better than 21%
55% of 60 duels better than 67%
54% of 13 situations better than 89%
Anubis12
50% -
0.63 -
74.1 -
0.88-
40% of 30 duels -
67% of 3 situations -
Ancient10
70% -
0.73 -
77.9 -
1.02-
42% of 38 duels -
60% of 5 situations -
Nuke8
63% -
0.65 -
70.8 -
0.91-
35% of 23 duels -
50% of 2 situations -
Inferno5
60% -
0.64 -
73.1 -
0.92-
36% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Russskiy plays

Across 92 matches Russskiy averages K/R 0.69, ADR 76.1 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 28 of 92 matches the rating was 1.10 or higher (30%), in 36 it was below 0.90. In 71 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. Things go best on Mirage (+50 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate, +49 ELO. Improved over the last three months: ELO +97. Got weaker: Rating −0.05, Win rate −22 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.9, Headshots at 46%. Last 30 days: 62 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.