RuskiSmacker

Germany
On FACEIT since 2022 213 matches tracked 80 matches in 30 days
ELO ▼ 14
2,186
30-day peak: 2,200
Rank EU
#140,845
Germany #3,759 in Germany
Last updated:
Next update possible in 1h 36m

How does RuskiSmacker play?

Rating 0.92 K/R 0.65 ADR 71.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 213 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.4
Knife kills 1 in 213 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 18x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Headshots at 49%, Win rate at 48%, ELO at 2,155
▼ Got worse
Rating −0.05, ADR −5.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
85 matches · 49% win rate
From match 5 of the day −2 ELO
31 matches · 35% win rate
On Fridays −75 ELO, win rate 39%

RuskiSmacker loses the most ELO on Mirage: −58 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.26 · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
49% better than 40%
0.70 better than 33%
76.8 better than 31%
0.98 better than 35%
49% of 374 duels better than 40%
38% of 42 situations right on the average
Dust 258
45% better than 28%
0.59 better than 2%
66.1 better than 2%
0.85 better than 4%
41% of 214 duels better than 7%
43% of 40 situations better than 66%
Inferno31
48% better than 35%
0.68 better than 27%
75.5 better than 24%
0.98 better than 33%
57% of 115 duels better than 78%
56% of 16 situations better than 89%
Nuke17
41% better than 12%
0.64 better than 5%
64.8 better than 1%
0.89 better than 5%
53% of 60 duels right on the average
70% of 10 situations better than 97%
Cache11
55% -
0.64 -
70.1 -
0.85-
39% of 44 duels -
60% of 5 situations -
Ancient6
50% -
0.55 -
59.9 -
0.74-
62% of 13 duels -
50% of 6 situations -
Anubis5
40% -
0.72 -
71.7 -
1.08-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RuskiSmacker plays

Across 213 matches RuskiSmacker averages K/R 0.65, ADR 71.8 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.8, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 49% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 55 of 213 matches the rating was 1.10 or higher (26%), in 108 it was below 0.90. In 174 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. RuskiSmacker loses the most ELO on Mirage (−58 ELO, win rate 49%). Things go best on Dust 2 (+22 ELO, win rate 45%). Match no. 4 of the day goes best: 56% win rate, −1 ELO. Got weaker: Rating −0.05, ADR −5.8. Unchanged in recent months: K/R at 0.65, Headshots at 49%, Win rate at 48%, ELO at 2,155. Last 30 days: 80 matches, win rate 46%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.