Rurr_zero

PS
350 matches tracked 107 matches in 30 days
Last updated:

How does Rurr_zero play?

Rating 1.09 (from 250 matches) K/R 0.78 ADR 82.5 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 250 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 3%−8 pp better than 18%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.1
Knife kills 13 in 350 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 69x 4K, 11 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +5.9, Win rate +16 pp, ELO +150
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.71).

Patterns

From the last 350 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −68 ELO
107 matches · 60% wins
On Anubis −28 ELO
46 matches · 43% wins
Between 12:00 and 18:00 −44 ELO, win rate 38%
On Wednesdays −3 ELO, win rate 44%

Rurr_zero loses the most ELO on Mirage: −68 ELO, 60% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
60% better than 79%
0.85 better than 90%
89.1 better than 84%
1.19 better than 90%
54% of 480 duels better than 64%
40% of 50 situations better than 56%
Dust 291
56% better than 64%
0.73 better than 46%
77.2 better than 31%
1.02 better than 42%
49% of 422 duels better than 37%
39% of 36 situations better than 53%
Anubis46
43% better than 18%
0.78 better than 69%
83.0 better than 60%
1.08 better than 64%
53% of 218 duels better than 59%
31% of 29 situations better than 34%
Ancient40
53% level
0.70 better than 27%
75.4 better than 18%
0.95 better than 22%
41% of 174 duels better than 5%
30% of 30 situations better than 34%
Inferno39
46% better than 22%
0.86 better than 88%
90.2 better than 85%
1.24 better than 95%
51% of 218 duels better than 41%
33% of 21 situations better than 36%
Cache18
39% -
0.70 -
74.8 -
0.98-
46% of 83 duels -
47% of 15 situations -
Nuke6
50% -
0.67 -
72.4 -
1.28-
44% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rurr_zero plays

Across 350 matches Rurr_zero averages K/R 0.78 and ADR 82.5; the rating across the 250 rated matches is 1.09. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.4 kills per match, 54% of them headshots. The strongest map is Mirage with a 60% win rate in 107 matches. In 117 of 250 matches the rating was 1.10 or higher (47%), in 77 it was below 0.90. In 299 matches with detailed stats: 69 4Ks and 11 aces. Best month by rating: September 2026 at 1.11. Rurr_zero loses the most ELO on Mirage (−68 ELO, win rate 60%). Things go best from match 5 of the day (+48 ELO, win rate 59%). Improved over the last three months: K/R +0.08, ADR +5.9, Win rate +16 pp, ELO +150. Got weaker: Headshots −3 pp. Last 30 days: 107 matches, win rate 51%, ELO balance +37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.