Runtzz

United Kingdom
On FACEIT since 2024 108 matches tracked 22 matches in 30 days
Last updated:

How does Runtzz play?

Rating 1.13 (from 88 matches) K/R 0.78 ADR 84.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 4%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.07+0.09 · Ø 0.98 better than 84%
Pistol kills per match 2.3
Knife kills 2 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.8%).

2K rounds 14.6%+1.7 pp · Ø 12.9% better than 88%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 88%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 23x 4K, 3 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 27%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Runtzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
28 matches · 50% win rate
In match 1 of the day −10 ELO
26 matches · 42% win rate

Runtzz loses the most ELO on Mirage: −70 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Inferno
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% right on the average
0.75 better than 69%
81.3 better than 66%
1.08 better than 82%
50% of 66 duels right on the average
31% of 16 situations better than 32%
Anubis19
53% right on the average
0.79 better than 83%
86.5 better than 86%
1.10 better than 83%
51% of 69 duels better than 53%
38% of 8 situations better than 46%
Ancient18
56% better than 71%
0.83 better than 90%
91.5 better than 95%
1.23 better than 98%
54% of 52 duels better than 72%
38% of 8 situations right on the average
Inferno13
54% -
0.83 -
87.1 -
1.19-
64% of 36 duels -
40% of 10 situations -
Dust 210
60% -
0.64 -
73.7 -
0.86-
42% of 12 duels -
20% of 5 situations -
Nuke10
80% -
0.72 -
84.2 -
1.02-
42% of 36 duels -
43% of 7 situations -
Cache9
56% -
0.89 -
87.4 -
1.27-
64% of 28 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Runtzz plays

Across 107 matches Runtzz averages K/R 0.78 and ADR 84.6; the rating across the 88 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 95% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 4% of level 7 players. Averages 17.3 kills per match with 34% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 47 of 88 matches the rating was 1.10 or higher (53%), in 21 it was below 0.90. In 88 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. Runtzz loses the most ELO on Mirage (−70 ELO, win rate 50%). Things go best from match 5 of the day (+78 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +78 ELO. Last 30 days: 22 matches, win rate 41%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.