RuneH

Denmark
On FACEIT since 2015 218 matches tracked 94 matches in 30 days
Last updated:

How does RuneH play?

Rating 0.92 (from 192 matches) K/R 0.65 ADR 73.4 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 2%−8 pp · Ø 10% better than 11%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.4
Knife kills 3 in 218 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 11%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 18x 4K, 7 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.7+3.4 · Ø 4.3 better than 96%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.64, ADR at 73.2, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +49 ELO
32 matches · 47% win rate
On Tuesdays +7 ELO, win rate 48%

RuneH loses the most ELO in match 3 of the day: +49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 28 · Nuke
  3. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient43
51% better than 53%
0.66 better than 14%
76.1 better than 24%
0.94 better than 24%
48% of 116 duels better than 34%
60% of 15 situations better than 93%
Anubis37
46% better than 33%
0.65 better than 13%
73.1 better than 13%
0.92 better than 17%
55% of 85 duels better than 74%
47% of 30 situations better than 72%
Inferno34
50% better than 39%
0.64 better than 13%
74.8 better than 23%
0.87 better than 8%
51% of 92 duels better than 39%
10% of 10 situations better than 4%
Dust 233
52% better than 56%
0.64 better than 11%
71.3 better than 10%
0.92 better than 17%
38% of 77 duels better than 4%
17% of 18 situations better than 6%
Mirage31
58% better than 75%
0.56 better than 1%
65.8 better than 2%
0.83 better than 3%
38% of 64 duels better than 3%
45% of 11 situations better than 71%
Cache17
59% -
0.67 -
77.5 -
0.98-
45% of 69 duels -
27% of 11 situations -
Nuke17
76% better than 96%
0.72 better than 32%
76.6 better than 22%
1.02 better than 39%
55% of 66 duels better than 61%
75% of 12 situations better than 97%
Vertigo4
50% -
0.78 -
80.5 -
1.08-
31% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RuneH plays

Across 218 matches RuneH averages K/R 0.65 and ADR 73.4; the rating across the 192 rated matches is 0.92. Biggest strength: Utility damage per round at 7.7, better than 96% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 9 players. Averages 14.2 kills per match with 46% headshots. The strongest map is Nuke with a 76% win rate in 17 matches. In 49 of 192 matches the rating was 1.10 or higher (26%), in 91 it was below 0.90. In 191 matches with detailed stats: 18 4Ks and 7 aces. Best month by rating: August 2026 at 0.94. RuneH loses the most ELO in match 3 of the day (+49 ELO, win rate 47%). Things go best on Mirage (+106 ELO, win rate 58%). Match no. 4 of the day goes best: 66% win rate, +49 ELO. Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.64, ADR at 73.2, Win rate at 54%. Last 30 days: 94 matches, win rate 54%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.