RuldBaz

Italy
On FACEIT since 2014 80 matches tracked
Last updated:

How does RuldBaz play?

Rating 1.44 (from 59 matches) K/R 1.03 ADR 103.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 59 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 8% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.51 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.51+0.48 · Ø 1.03 better than 99%
Pistol kills per match 3.3
Knife kills 5 in 80 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.3).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 7.7%+3.6 pp · Ø 4.1% better than 99%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 20x 4K, 3 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 1.02, ADR at 102.2
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.13
MayJunJulAugSepOct

Best month: July 2026 with 1.19. Last 3 months: 1.02 (at the start 1.03). Well above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 51 · Inferno

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno21
62% better than 75%
1.07 better than 99%
107.6 better than 99%
1.47-
55% of 78 duels better than 56%
33% of 9 situations better than 40%
Mirage16
31% better than 2%
0.91 better than 97%
94.5 better than 95%
1.30-
56% of 45 duels better than 76%
17% of 6 situations better than 6%
Dust 214
64% -
1.04 -
110.1 -
1.56-
68% of 62 duels -
67% of 6 situations -
Ancient10
40% -
1.07 -
107.7 -
1.38-
55% of 20 duels -
50% of 2 situations -
Anubis10
50% -
0.94 -
93.7 -
1.30-
67% of 30 duels -
100% of 5 situations -
Nuke8
75% -
1.16 -
104.0 -
1.53-
69% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RuldBaz plays

Across 80 matches RuldBaz averages K/R 1.03 and ADR 103.6; the rating across the 59 rated matches is 1.44. Biggest strength: Rating at 1.44, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 22.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 44 of 59 matches the rating was 1.10 or higher (75%), in 10 it was below 0.90. In 33 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.75. Things go best in match 2 of the day (−30 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −30 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 1.02, ADR at 102.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.