Rujkins

Madagascar
On FACEIT since 2019 161 matches tracked 30 matches in 30 days
ELO ▲ 116
2,553
30-day peak: 2,553
Rank EU
#43,999
Madagascar #20 in Madagascar
Last updated:

How does Rujkins play?

Rating 0.99 K/R 0.69 ADR 78.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.5
Knife kills 1 in 161 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 12%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 11x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 79.4
▼ Got worse
Headshots −9 pp, Win rate −10 pp, ELO −381

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −162 ELO
44 matches · 45% win rate
On Inferno −52 ELO
24 matches · 54% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Wednesdays −121 ELO, win rate 40%

Rujkins loses the most ELO in match 1 of the day: −162 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 30 · Anubis
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
56% better than 60%
0.67 better than 14%
75.2 better than 16%
0.96 better than 22%
54% of 129 duels better than 59%
71% of 17 situations better than 98%
Dust 230
40% better than 12%
0.69 better than 23%
76.5 better than 25%
0.97 better than 23%
48% of 100 duels better than 29%
28% of 29 situations better than 21%
Anubis27
52% better than 46%
0.73 better than 41%
83.3 better than 60%
1.06 better than 54%
54% of 83 duels better than 61%
33% of 24 situations better than 35%
Inferno24
54% better than 39%
0.72 better than 29%
84.7 better than 51%
1.02 better than 27%
52% of 96 duels better than 32%
44% of 16 situations better than 66%
Mirage18
50% better than 39%
0.64 better than 8%
74.0 better than 15%
0.92 better than 12%
45% of 55 duels better than 15%
43% of 14 situations better than 63%
Nuke14
64% -
0.63 -
72.2 -
0.91-
52% of 52 duels -
55% of 11 situations -
Cache10
40% -
0.76 -
81.2 -
1.08-
44% of 45 duels -
20% of 10 situations -
Vertigo4
25% -
0.76 -
78.0 -
1.07-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rujkins plays

Across 161 matches Rujkins averages K/R 0.69, ADR 78.3 and a rating of 0.99. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 60 of 161 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 90 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Rujkins loses the most ELO in match 1 of the day (−162 ELO, win rate 45%). Things go best on Ancient (+21 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, −51 ELO. Got weaker: Headshots −9 pp, Win rate −10 pp, ELO −381. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 79.4. Last 30 days: 30 matches, win rate 57%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.