RuiSavage

Portugal
42 matches tracked 20 matches in 30 days
Last updated:

How does RuiSavage play?

Rating 1.05 K/R 0.75 ADR 79.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 14%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 3x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 81.5
▼ Got worse
Headshots −10 pp, Win rate −10 pp, ELO −225

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

Soon this shows where RuiSavage loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Most kills in a match: 27 · Anubis
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
46% -
0.78 -
84.2 -
1.08-
52% of 64 duels -
20% of 15 situations -
Anubis10
40% -
0.74 -
78.3 -
1.03-
46% of 39 duels -
33% of 6 situations -
Mirage7
71% -
0.71 -
77.7 -
1.00-
46% of 37 duels -
0% of 4 situations -
Ancient5
60% -
0.77 -
78.3 -
1.16-
45% of 20 duels -
25% of 4 situations -
Nuke4
75% -
0.72 -
72.1 -
1.04-
22% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RuiSavage plays

Across 42 matches RuiSavage averages K/R 0.75, ADR 79.7 and a rating of 1.05. Biggest strength: 3K rounds at 4.8%, better than 83% of level 9 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 9 players. Averages 16.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 46% win rate in 13 matches. In 17 of 42 matches the rating was 1.10 or higher (40%), in 16 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.09. Got weaker: Headshots −10 pp, Win rate −10 pp, ELO −225. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 81.5. Last 30 days: 20 matches, win rate 55%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.