Rugz

Paraguay
On FACEIT since 2021 158 matches tracked 65 matches in 30 days
ELO ▼ 51
2,049
30-day peak: 2,123
Rank EU
#209,821
Paraguay #46 in Paraguay
Last updated:

How does Rugz play?

Rating 0.95 K/R 0.69 ADR 75.9 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.2
Knife kills 1 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 12x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +267
= Stayed the same
Headshots at 38%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −9.9, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +31 ELO
24 matches · 42% win rate
On Wednesdays +31 ELO, win rate 35%

Rugz loses the most ELO from match 5 of the day: +31 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Anubis
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
55% better than 62%
0.69 better than 26%
76.5 better than 26%
0.95 better than 22%
56% of 293 duels better than 75%
31% of 35 situations better than 31%
Anubis32
59% better than 74%
0.71 better than 37%
77.7 better than 35%
0.98 better than 34%
56% of 168 duels better than 75%
39% of 28 situations better than 51%
Ancient23
61% better than 78%
0.73 better than 41%
79.5 better than 40%
1.03 right on the average
51% of 101 duels right on the average
36% of 14 situations right on the average
Inferno18
44% better than 22%
0.64 better than 10%
68.1 better than 6%
0.88 better than 5%
52% of 92 duels better than 42%
55% of 11 situations better than 81%
Mirage17
24% better than 1%
0.65 better than 12%
73.8 better than 17%
0.86 better than 5%
54% of 89 duels better than 67%
27% of 11 situations better than 20%
Nuke8
38% -
0.72 -
78.0 -
0.94-
47% of 34 duels -
40% of 5 situations -
Cache4
50% -
0.81 -
75.3 -
1.13-
55% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rugz plays

Across 158 matches Rugz averages K/R 0.69, ADR 75.9 and a rating of 0.95. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 38% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 44 of 158 matches the rating was 1.10 or higher (28%), in 65 it was below 0.90. In 111 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. Rugz loses the most ELO from match 5 of the day (+31 ELO, win rate 42%). Things go best on Ancient (+73 ELO, win rate 61%). Improved over the last three months: ELO +267. Got weaker: K/R −0.11, Rating −0.17, ADR −9.9, Win rate −6 pp. Unchanged in recent months: Headshots at 38%. Last 30 days: 65 matches, win rate 49%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.