Ruffy

Hong Kong
On FACEIT since 2019 291 matches tracked 39 matches in 30 days
ELO ▲ 112
2,089
30-day peak: 2,089
Rank EU
#187,033
Hong Kong #316 in Hong Kong
Last updated:

How does Ruffy play?

Rating 1.11 (from 287 matches) K/R 0.82 ADR 90.3 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 287 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.5
Knife kills 13 in 291 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 60x 4K, 7 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.29).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.62+0.33 · Ø 0.29 better than 98%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.2, Win rate +4 pp
= Stayed the same
K/R at 0.83, Rating at 1.11, Headshots at 55%, ELO at 2,073
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −132 ELO
56 matches · 45% win rate
On Inferno −57 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 −9 ELO, win rate 43%
On Thursdays +31 ELO, win rate 39%

Ruffy loses the most ELO on Anubis: −132 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Ancient
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient74
54% better than 57%
0.83 better than 87%
90.1 better than 89%
1.12 better than 79%
56% of 482 duels better than 77%
38% of 37 situations better than 54%
Dust 267
52% right on the average
0.85 better than 90%
92.9 better than 93%
1.15 better than 84%
53% of 414 duels better than 60%
50% of 30 situations better than 81%
Mirage66
47% better than 34%
0.84 better than 88%
92.0 better than 92%
1.14 better than 82%
54% of 411 duels better than 67%
38% of 24 situations right on the average
Anubis56
45% better than 28%
0.81 better than 83%
89.3 better than 88%
1.08 better than 68%
55% of 326 duels better than 70%
32% of 25 situations better than 34%
Inferno20
40% better than 15%
0.71 better than 28%
80.4 better than 41%
0.93 better than 13%
48% of 114 duels better than 24%
30% of 10 situations better than 25%
Cache4
75% -
0.71 -
79.2 -
0.97-
43% of 21 duels -
-
Nuke4
25% -
0.87 -
100.1 -
1.12-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ruffy plays

Across 291 matches Ruffy averages K/R 0.82 and ADR 90.3; the rating across the 287 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 55% headshots. The strongest map is Ancient with a 54% win rate in 74 matches. In 134 of 287 matches the rating was 1.10 or higher (47%), in 91 it was below 0.90. In 224 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: October 2026 at 1.30. Ruffy loses the most ELO on Anubis (−132 ELO, win rate 45%). Things go best on Dust 2 (+40 ELO, win rate 52%). From match no. 5 of the day on, things go best: 54% win rate, −45 ELO. Improved over the last three months: ADR +4.2, Win rate +4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.11, Headshots at 55%, ELO at 2,073. Last 30 days: 39 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.