Rubyx137

GE
129 matches tracked
Last updated:

How does Rubyx137 play?

Rating 1.24 (from 5 matches) K/R 0.75 ADR 80.1 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating from 5 of 128 matches
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 46%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 2%−9 pp better than 12%
K/D 1.04+0.04 better than 61%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 10x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.07, ADR −5.1, Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.70 (at the start 0.77).

Patterns

From the last 128 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −27 ELO
49 matches · 55% wins
In match 2 of the day −27 ELO
31 matches · 35% wins
Between 18:00 and 24:00 −3 ELO, win rate 45%
On Wednesdays −49 ELO, win rate 43%

Rubyx137 loses the most ELO on Mirage: −27 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 66%
0.79 better than 78%
84.6 better than 74%
0.62-
49% of 133 duels better than 42%
19% of 16 situations better than 8%
Dust 228
61% better than 84%
0.71 better than 38%
78.1 better than 37%
1.58-
47% of 83 duels better than 31%
38% of 13 situations level
Inferno12
58% -
0.68 -
70.7 -
-
35% of 23 duels -
75% of 4 situations -
Nuke12
58% -
0.71 -
74.1 -
-
49% of 53 duels -
33% of 3 situations -
Ancient10
60% -
0.79 -
86.1 -
1.57-
47% of 45 duels -
50% of 4 situations -
Anubis10
0% -
0.67 -
73.3 -
-
42% of 33 duels -
0% of 2 situations -
Overpass4
50% -
0.76 -
89.1 -
-
63% of 8 duels -
-
Cache3
33% -
0.79 -
73.9 -
-
100% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rubyx137 plays

Across 128 matches Rubyx137 averages K/R 0.75 and ADR 80.1; the rating across the 5 rated matches is 1.24. Biggest strength: Headshot rate at 55%. That is better than 85% of players on level 9. Most room to improve: Opening duels won at 46%. That is better than only 15% of players on level 9. On average 16.4 kills per match, 55% of them headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 52 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.24. Rubyx137 loses the most ELO on Mirage (−27 ELO, win rate 55%). Things go best on Dust 2 (+80 ELO, win rate 61%). Got weaker: K/R −0.07, ADR −5.1, Win rate −4 pp. Unchanged in recent months: Headshots at 56%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.