RuNcHes

Ukraine
On FACEIT since 2019 235 matches tracked 62 matches in 30 days
ELO ▲ 243
2,126
30-day peak: 2,126
Rank EU
#167,997
Ukraine #6,648 in Ukraine
Last updated:

How does RuNcHes play?

Rating 1.06 K/R 0.74 ADR 79.2 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 235 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +303
= Stayed the same
K/R at 0.73, Rating at 1.06, Headshots at 51%, Win rate at 51%
▼ Got worse
ADR −4.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
52 matches · 58% win rate
In match 1 of the day +53 ELO
66 matches · 44% win rate
On Wednesdays +51 ELO, win rate 37%

RuNcHes loses the most ELO on Mirage: −48 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 2.00 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis56
48% better than 37%
0.76 better than 62%
81.7 better than 56%
1.10 better than 74%
57% of 187 duels better than 81%
34% of 50 situations better than 43%
Dust 252
40% better than 14%
0.67 better than 18%
71.7 better than 9%
0.96 better than 25%
47% of 161 duels better than 26%
38% of 40 situations right on the average
Mirage52
58% better than 74%
0.74 better than 53%
79.4 better than 45%
1.06 better than 63%
52% of 153 duels better than 58%
48% of 29 situations better than 75%
Ancient45
58% better than 68%
0.78 better than 68%
82.4 better than 54%
1.12 better than 79%
57% of 148 duels better than 80%
39% of 31 situations better than 53%
Inferno13
54% -
0.78 -
80.0 -
1.13-
53% of 34 duels -
36% of 11 situations -
Nuke9
67% -
0.77 -
84.5 -
1.05-
56% of 27 duels -
29% of 7 situations -
Cache4
25% -
0.60 -
75.8 -
0.85-
70% of 10 duels -
50% of 2 situations -
Vertigo3
67% -
0.65 -
72.8 -
1.04-
62% of 13 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RuNcHes plays

Across 235 matches RuNcHes averages K/R 0.74, ADR 79.2 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 102 of 235 matches the rating was 1.10 or higher (43%), in 77 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: June 2026 at 1.26. RuNcHes loses the most ELO on Mirage (−48 ELO, win rate 58%). Things go best on Anubis (+104 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, +5 ELO. Improved over the last three months: ELO +303. Got weaker: ADR −4.0. Unchanged in recent months: K/R at 0.73, Rating at 1.06, Headshots at 51%, Win rate at 51%. Last 30 days: 62 matches, win rate 55%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.