RuLYa_0Ne
How does RuLYa_0Ne play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.10 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11. Last 3 months: 1.08 (at the start 1.02). Clearly above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 81.8. Last 3 months: 80.1 (at the start 80.8). Just above the average (79.3).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months unchanged at 43%. Slightly below the average (45%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 50% (at the start 47%). Slightly below the average (52%).
Best month: October 2026 with 1,636. Last 3 months: 1,335 (at the start 1,318).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 51%.
Patterns
From the last 302 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RuLYa_0Ne loses the most ELO on Nuke: −114 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 2.34 · Dust 2
Maps in detail
from the last 302 matchesCompared with players on the same level who have at least 15 matches on the map.
How RuLYa_0Ne plays
Across 302 matches RuLYa_0Ne averages K/R 0.74, ADR 80.2 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 6 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 136 of 302 matches the rating was 1.10 or higher (45%), in 95 it was below 0.90. In 232 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. RuLYa_0Ne loses the most ELO on Nuke (−114 ELO, win rate 47%). Things go best on Dust 2 (+126 ELO, win rate 60%). Match no. 1 of the day goes best: 55% win rate, +51 ELO. Improved over the last three months: Rating +0.06, Win rate +3 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.1, Headshots at 43%, ELO at 1,335. Last 30 days: 93 matches, win rate 55%, net ELO +160.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.