RuLYa_0Ne

Ukraine
302 matches tracked 93 matches in 30 days
Last updated:

How does RuLYa_0Ne play?

Rating 1.07 K/R 0.74 ADR 80.2 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 93%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 88%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.10+0.10 · Ø 1.00 better than 90%
Pistol kills per match 3.0
Knife kills 11 in 302 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.8%+0.8 pp · Ø 13.0% better than 74%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 87%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 35x 4K, 2 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 14%
Deaths per round 68%−4 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.06, Win rate +3 pp
= Stayed the same
K/R at 0.75, ADR at 80.1, Headshots at 43%, ELO at 1,335
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −114 ELO
32 matches · 47% win rate
In match 3 of the day +129 ELO
50 matches · 42% win rate
Between 12:00 and 18:00 +141 ELO, win rate 45%
On Tuesdays −101 ELO, win rate 35%

RuLYa_0Ne loses the most ELO on Nuke: −114 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
60% better than 83%
0.78 better than 83%
84.1 better than 80%
1.14 better than 92%
59% of 307 duels better than 92%
50% of 72 situations better than 82%
Anubis56
43% better than 24%
0.72 right on the average
77.5 better than 40%
1.03 better than 64%
50% of 208 duels better than 52%
39% of 38 situations better than 55%
Ancient46
43% better than 24%
0.73 better than 59%
80.2 better than 57%
1.03 better than 70%
48% of 165 duels better than 41%
47% of 36 situations better than 76%
Mirage45
40% better than 17%
0.69 better than 37%
74.8 better than 29%
1.02 better than 62%
43% of 191 duels better than 15%
44% of 32 situations better than 70%
Inferno32
66% better than 89%
0.79 better than 83%
81.8 better than 63%
1.11 better than 84%
62% of 141 duels better than 94%
45% of 20 situations better than 69%
Nuke32
47% better than 34%
0.74 better than 57%
79.4 better than 49%
1.04 better than 63%
52% of 158 duels better than 62%
48% of 25 situations better than 72%
Cache18
50% -
0.80 -
86.9 -
1.16-
60% of 87 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RuLYa_0Ne plays

Across 302 matches RuLYa_0Ne averages K/R 0.74, ADR 80.2 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 6 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 136 of 302 matches the rating was 1.10 or higher (45%), in 95 it was below 0.90. In 232 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. RuLYa_0Ne loses the most ELO on Nuke (−114 ELO, win rate 47%). Things go best on Dust 2 (+126 ELO, win rate 60%). Match no. 1 of the day goes best: 55% win rate, +51 ELO. Improved over the last three months: Rating +0.06, Win rate +3 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.1, Headshots at 43%, ELO at 1,335. Last 30 days: 93 matches, win rate 55%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.