Rqqdd

USA
On FACEIT since 2017 116 matches tracked 31 matches in 30 days
Last updated:

How does Rqqdd play?

Rating 1.06 (from 84 matches) K/R 0.74 ADR 80.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.1
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 6x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.74, ADR at 79.7, Headshots at 47%
▼ Got worse
Win rate −4 pp, ELO −212

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
43 matches · 44% win rate
Between 0:00 and 6:00 −3 ELO, win rate 47%

Rqqdd loses the most ELO in match 1 of the day: −51 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 56%
0.76 better than 60%
82.8 better than 59%
1.08 better than 66%
51% of 104 duels right on the average
33% of 43 situations better than 39%
Mirage34
56% better than 67%
0.75 better than 57%
78.9 better than 43%
1.09 better than 71%
59% of 85 duels better than 90%
57% of 23 situations better than 91%
Anubis14
50% -
0.72 -
79.7 -
1.06-
59% of 32 duels -
0% of 4 situations -
Inferno5
40% -
0.79 -
85.3 -
1.13-
38% of 8 duels -
50% of 2 situations -
Overpass5
60% -
0.71 -
83.6 -
0.92-
25% of 4 duels -
-
Nuke4
50% -
0.53 -
56.9 -
0.79-
38% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rqqdd plays

Across 116 matches Rqqdd averages K/R 0.74 and ADR 80.1; the rating across the 84 rated matches is 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 34 matches. In 38 of 84 matches the rating was 1.10 or higher (45%), in 28 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. Rqqdd loses the most ELO in match 1 of the day (−51 ELO, win rate 44%). Things go best on Dust 2 (+56 ELO, win rate 53%). Improved over the last three months: Rating +0.06. Got weaker: Win rate −4 pp, ELO −212. Unchanged in recent months: K/R at 0.74, ADR at 79.7, Headshots at 47%. Last 30 days: 31 matches, win rate 58%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.