Rpu-

Finland
On FACEIT since 2020 174 matches tracked 44 matches in 30 days
ELO ▲ 33
2,155
30-day peak: 2,155
Rank EU
#154,700
Finland #3,967 in Finland
Last updated:

How does Rpu- play?

Rating 0.92 K/R 0.66 ADR 73.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.7
Knife kills 2 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 4 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.67, ADR at 73.6, Win rate at 50%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −75 ELO
49 matches · 39% win rate
On Anubis −52 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 +76 ELO, win rate 44%
On Thursdays +25 ELO, win rate 32%

Rpu- loses the most ELO from match 5 of the day: −75 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 2.25 · Nuke
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 30%
0.67 better than 19%
75.0 better than 22%
0.91 better than 14%
44% of 167 duels better than 14%
36% of 22 situations better than 45%
Nuke26
54% better than 47%
0.73 better than 36%
76.9 better than 24%
1.04 better than 46%
54% of 112 duels better than 56%
43% of 7 situations better than 57%
Anubis25
44% better than 25%
0.68 better than 23%
75.7 better than 24%
0.96 better than 26%
49% of 108 duels better than 36%
31% of 13 situations better than 32%
Dust 223
39% better than 12%
0.57 better than 1%
68.5 better than 4%
0.79 better than 1%
43% of 115 duels better than 12%
38% of 13 situations right on the average
Ancient22
55% better than 58%
0.63 better than 7%
71.7 better than 7%
0.89 better than 11%
38% of 111 duels better than 3%
38% of 13 situations better than 54%
Inferno19
53% better than 46%
0.63 better than 8%
75.4 better than 17%
0.91 better than 8%
54% of 78 duels better than 52%
14% of 7 situations better than 5%
Cache11
64% -
0.66 -
66.5 -
0.93-
49% of 47 duels -
50% of 4 situations -
Vertigo5
60% -
0.83 -
84.4 -
1.15-
35% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rpu- plays

Across 174 matches Rpu- averages K/R 0.66, ADR 73.8 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.90, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 57% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 47 of 174 matches the rating was 1.10 or higher (27%), in 82 it was below 0.90. In 129 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. Rpu- loses the most ELO from match 5 of the day (−75 ELO, win rate 39%). Things go best on Mirage (+76 ELO, win rate 46%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: Rating +0.05. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.6, Win rate at 50%. Last 30 days: 44 matches, win rate 55%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.