Rp4C3MAS2P

Russia
On FACEIT since 2025 289 matches tracked 125 matches in 30 days
Last updated:

How does Rp4C3MAS2P play?

Rating 1.01 (from 269 matches) K/R 0.73 ADR 78.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 269 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (48%).

Headshot rate 62%+14 pp · Ø 48% better than 99%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 3.3
Knife kills 6 in 289 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 47x 4K, 2 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +6.5, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.66). Slightly above the average (0.72).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
122 matches · 46% win rate
In match 2 of the day −62 ELO
43 matches · 42% win rate
Between 6:00 and 12:00 −66 ELO, win rate 33%
On Saturdays −207 ELO, win rate 40%

Rp4C3MAS2P loses the most ELO on Mirage: −101 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
46% better than 33%
0.76 better than 64%
81.0 better than 55%
1.04 better than 60%
52% of 577 duels better than 59%
35% of 57 situations better than 41%
Dust 243
47% better than 38%
0.71 better than 40%
75.6 better than 28%
1.00 better than 44%
47% of 196 duels better than 30%
32% of 25 situations better than 33%
Anubis38
61% better than 81%
0.75 better than 60%
81.5 better than 57%
1.05 better than 61%
52% of 158 duels better than 57%
60% of 20 situations better than 90%
Ancient36
39% better than 11%
0.68 better than 21%
76.6 better than 26%
0.88 better than 8%
46% of 158 duels better than 23%
29% of 17 situations better than 30%
Nuke24
38% better than 8%
0.70 better than 26%
73.6 better than 14%
1.00 better than 34%
45% of 69 duels better than 13%
33% of 12 situations better than 33%
Inferno19
58% better than 65%
0.71 better than 40%
77.1 better than 32%
0.98 better than 35%
45% of 93 duels better than 15%
55% of 11 situations better than 84%
Cache7
57% -
0.80 -
81.3 -
1.11-
72% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rp4C3MAS2P plays

Across 289 matches Rp4C3MAS2P averages K/R 0.73 and ADR 78.9; the rating across the 269 rated matches is 1.01. Biggest strength: Headshot rate at 62%, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.2 kills per match with 62% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 107 of 269 matches the rating was 1.10 or higher (40%), in 110 it was below 0.90. In 249 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. Rp4C3MAS2P loses the most ELO on Mirage (−101 ELO, win rate 46%). Things go best on Anubis (+42 ELO, win rate 61%). From match no. 5 of the day on, things go best: 53% win rate, −14 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +6.5, Win rate +14 pp. Got weaker: Headshots −3 pp. Last 30 days: 125 matches, win rate 48%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.