Rowena

Turkey
On FACEIT since 2020 348 matches tracked 107 matches in 30 days
ELO ▲ 89
2,144
30-day peak: 2,341
Rank EU
#159,636
Turkey #4,370 in Turkey
Last updated:

How does Rowena play?

Rating 1.06 K/R 0.77 ADR 80.3 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 348 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.2
Knife kills 6 in 348 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 57x 4K, 6 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.9, Win rate +5 pp
= Stayed the same
ELO at 2,139
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
78 matches · 50% win rate
On Nuke −2 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 −137 ELO, win rate 43%
On Sundays −30 ELO, win rate 41%

Rowena loses the most ELO on Anubis: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
53% better than 56%
0.80 better than 78%
83.8 better than 68%
1.10 better than 73%
56% of 510 duels better than 75%
22% of 54 situations better than 13%
Anubis78
50% right on the average
0.81 better than 83%
84.1 better than 70%
1.13 better than 82%
53% of 360 duels better than 60%
47% of 47 situations better than 74%
Inferno44
34% better than 7%
0.71 better than 28%
72.0 better than 9%
0.96 better than 19%
43% of 190 duels better than 8%
40% of 20 situations right on the average
Mirage36
61% better than 86%
0.73 better than 46%
75.3 better than 23%
1.01 better than 45%
46% of 175 duels better than 21%
60% of 20 situations better than 95%
Ancient28
36% better than 8%
0.73 better than 41%
77.4 better than 28%
0.99 better than 35%
43% of 100 duels better than 10%
50% of 12 situations better than 82%
Nuke28
39% better than 10%
0.75 better than 45%
76.6 better than 22%
1.01 better than 36%
50% of 117 duels better than 34%
73% of 11 situations better than 97%
Cache15
47% -
0.69 -
78.0 -
0.92-
53% of 60 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rowena plays

Across 348 matches Rowena averages K/R 0.77, ADR 80.3 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 148 of 348 matches the rating was 1.10 or higher (43%), in 121 it was below 0.90. In 268 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. Rowena loses the most ELO on Anubis (−60 ELO, win rate 50%). Things go best on Dust 2 (+120 ELO, win rate 53%). Match no. 3 of the day goes best: 55% win rate, −43 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.9, Win rate +5 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ELO at 2,139. Last 30 days: 107 matches, win rate 50%, net ELO +177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.