Rotzloeffel

Germany
On FACEIT since 2017 281 matches tracked 54 matches in 30 days
Last updated:

How does Rotzloeffel play?

Rating 0.96 K/R 0.71 ADR 79.0 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 280 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.6
Knife kills 5 in 280 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 23x 4K, 1 ace in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 8.0+3.9 · Ø 4.1 better than 98%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.8, Headshots at 52%, Win rate at 53%
▼ Got worse
ELO −175

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −184 ELO
52 matches · 40% win rate
In match 2 of the day −105 ELO
56 matches · 43% win rate
Between 0:00 and 6:00 −138 ELO, win rate 41%
On Tuesdays −142 ELO, win rate 42%

Rotzloeffel loses the most ELO on Dust 2: −184 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.25 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
54% better than 53%
0.71 better than 28%
81.1 better than 41%
0.96 better than 22%
43% of 337 duels better than 9%
29% of 38 situations better than 25%
Dust 252
40% better than 12%
0.69 better than 23%
76.3 better than 24%
0.94 better than 16%
45% of 227 duels better than 17%
10% of 21 situations better than 3%
Inferno40
50% better than 28%
0.72 better than 29%
80.9 better than 33%
0.98 better than 16%
52% of 170 duels better than 32%
41% of 17 situations better than 59%
Nuke40
55% better than 51%
0.72 better than 29%
79.1 better than 33%
0.96 better than 20%
38% of 182 duels better than 1%
50% of 20 situations better than 76%
Cache36
61% -
0.69 -
77.9 -
0.95-
46% of 172 duels -
19% of 16 situations -
Anubis19
63% better than 80%
0.72 better than 36%
79.9 better than 42%
1.00 better than 34%
54% of 82 duels better than 61%
18% of 11 situations better than 8%
Mirage19
42% better than 12%
0.70 better than 27%
75.0 better than 19%
0.95 better than 19%
41% of 75 duels better than 5%
75% of 8 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How Rotzloeffel plays

Across 280 matches Rotzloeffel averages K/R 0.71, ADR 79.0 and a rating of 0.96. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 88 of 280 matches the rating was 1.10 or higher (31%), in 117 it was below 0.90. In 212 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. Rotzloeffel loses the most ELO on Dust 2 (−184 ELO, win rate 40%). Things go best on Ancient (+71 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, −39 ELO. Got weaker: ELO −175. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.8, Headshots at 52%, Win rate at 53%. Last 30 days: 54 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.