Rotterdam11

Russia
142 matches tracked 31 matches in 30 days
Last updated:

How does Rotterdam11 play?

Rating 1.02 K/R 0.76 ADR 83.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 12%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 28%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 1.01+0.01 · Ø 1.00 better than 71%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 76%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 83%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 32%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 60%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 84.3, Win rate at 48%
▼ Got worse
Headshots −3 pp, ELO −134

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −59 ELO
26 matches · 62% win rate
On Ancient −1 ELO
36 matches · 47% win rate
Between 12:00 and 18:00 +36 ELO, win rate 43%

Rotterdam11 loses the most ELO on Anubis: −59 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 45%
0.78 better than 82%
85.6 better than 84%
1.05 better than 75%
46% of 158 duels better than 29%
36% of 22 situations right on the average
Ancient36
47% better than 40%
0.75 better than 72%
83.8 better than 77%
1.00 better than 65%
45% of 129 duels better than 26%
25% of 12 situations better than 22%
Anubis26
62% better than 82%
0.79 better than 84%
84.5 better than 78%
1.08 better than 80%
47% of 58 duels better than 32%
33% of 21 situations better than 35%
Mirage14
29% -
0.61 -
68.2 -
0.76-
41% of 44 duels -
43% of 7 situations -
Nuke13
46% -
0.81 -
87.2 -
1.13-
44% of 48 duels -
45% of 11 situations -
Cache3
67% -
0.61 -
77.2 -
0.80-
55% of 11 duels -
100% of 1 situations -
Inferno3
0% -
0.92 -
91.1 -
1.24-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Rotterdam11 plays

Across 142 matches Rotterdam11 averages K/R 0.76, ADR 83.3 and a rating of 1.02. Biggest strength: 3K rounds at 4.5%, better than 83% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 16.5 kills per match with 41% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 58 of 142 matches the rating was 1.10 or higher (41%), in 56 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. Rotterdam11 loses the most ELO on Anubis (−59 ELO, win rate 62%). Things go best on Dust 2 (+55 ELO, win rate 49%). Got weaker: Headshots −3 pp, ELO −134. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 84.3, Win rate at 48%. Last 30 days: 31 matches, win rate 48%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.