Roseh

USA
308 matches tracked 38 matches in 30 days
Last updated:

How does Roseh play?

Rating 1.06 K/R 0.77 ADR 85.3 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 308 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.06+0.05 · Ø 1.01 better than 71%
Pistol kills per match 3.4
Knife kills 10 in 308 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 69%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 59x 4K, 6 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 84.9, ELO at 1,782
▼ Got worse
K/R −0.09, Rating −0.12, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.85). Slightly above the average (0.73).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
59 matches · 31% win rate
On Ancient −63 ELO
72 matches · 61% win rate
On Thursdays −93 ELO, win rate 42%

Roseh loses the most ELO on Dust 2: −135 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 48 · Inferno

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
61% better than 84%
0.78 better than 78%
85.7 better than 81%
1.06 better than 70%
63% of 315 duels better than 97%
38% of 45 situations right on the average
Anubis64
59% better than 74%
0.77 better than 73%
87.3 better than 84%
1.06 better than 71%
58% of 271 duels better than 85%
45% of 47 situations better than 71%
Dust 259
31% better than 3%
0.72 better than 47%
81.9 better than 62%
0.97 better than 34%
51% of 331 duels better than 55%
35% of 34 situations better than 41%
Cache42
45% -
0.79 -
87.1 -
1.10-
54% of 190 duels -
41% of 34 situations -
Mirage37
46% better than 33%
0.74 better than 57%
79.9 better than 51%
1.01 right on the average
49% of 178 duels better than 41%
42% of 19 situations better than 64%
Inferno19
63% better than 81%
0.84 better than 88%
90.3 better than 87%
1.18 better than 87%
69% of 86 duels better than 99%
21% of 14 situations better than 16%
Nuke11
73% -
0.84 -
86.8 -
1.18-
57% of 37 duels -
38% of 8 situations -
Vertigo4
50% -
0.93 -
95.9 -
1.27-
67% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Roseh plays

Across 308 matches Roseh averages K/R 0.77, ADR 85.3 and a rating of 1.06. Biggest strength: Utility damage per round at 6.8, better than 93% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 16.9 kills per match with 39% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 132 of 308 matches the rating was 1.10 or higher (43%), in 110 it was below 0.90. In 255 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: July 2026 at 1.17. Roseh loses the most ELO on Dust 2 (−135 ELO, win rate 31%). Things go best in match 4 of the day (+25 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.12, Win rate −10 pp. Unchanged in recent months: ADR at 84.9, ELO at 1,782. Last 30 days: 38 matches, win rate 42%, net ELO −185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.