Rootmind

Russia
On FACEIT since 2025 343 matches tracked 147 matches in 30 days
ELO ▲ 414
3,038
30-day peak: 3,038
Rank EU ▲ 3,098 places
#6,820
Russia #1,946 in Russia
30 days · prev. #9,918 · best #6,820
Last updated:
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How does Rootmind play?

Rating 0.97 K/R 0.69 ADR 77.6 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 343 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.07).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 0.99−0.08 · Ø 1.07 better than 18%
Pistol kills per match 3.7
Knife kills 2 in 343 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 22%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 35x 4K, 0 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +284
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 77.6
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months unchanged at 0.69. Clearly below the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
62 matches · 39% win rate
On Dust 2 −44 ELO
76 matches · 47% win rate
On Tuesdays −211 ELO, win rate 38%

Rootmind loses the most ELO on Ancient: −92 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Inferno

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis91
66% better than 82%
0.72 better than 33%
79.8 better than 39%
1.03 better than 38%
60% of 351 duels better than 86%
38% of 68 situations better than 47%
Dust 276
47% better than 21%
0.68 better than 16%
76.6 better than 22%
0.98 better than 20%
54% of 263 duels better than 58%
46% of 37 situations better than 70%
Mirage68
53% better than 41%
0.70 better than 22%
79.3 better than 34%
0.98 better than 21%
52% of 285 duels better than 46%
48% of 40 situations better than 78%
Ancient62
39% better than 7%
0.64 better than 6%
71.4 better than 6%
0.88 better than 4%
45% of 243 duels better than 12%
44% of 45 situations better than 67%
Nuke16
44% better than 12%
0.65 better than 5%
74.9 better than 13%
0.92 better than 6%
40% of 57 duels better than 3%
33% of 12 situations better than 35%
Cache15
47% better than 14%
0.69 better than 9%
78.4 better than 20%
0.94 better than 5%
48% of 54 duels better than 18%
33% of 9 situations better than 38%
Inferno14
43% -
0.80 -
89.8 -
1.12-
63% of 60 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rootmind plays

Across 343 matches Rootmind averages K/R 0.69, ADR 77.6 and a rating of 0.97. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Anubis with a 66% win rate in 91 matches. In 115 of 343 matches the rating was 1.10 or higher (34%), in 139 it was below 0.90. In 297 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. Rootmind loses the most ELO on Ancient (−92 ELO, win rate 39%). Things go best in match 3 of the day (+90 ELO, win rate 76%). Match no. 3 of the day goes best: 76% win rate, +90 ELO. Improved over the last three months: Win rate +7 pp, ELO +284. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 77.6. Last 30 days: 147 matches, win rate 53%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.