Rook1ex

Turkey
On FACEIT since 2019 299 matches tracked 130 matches in 30 days
ELO ▲ 134
3,018
30-day peak: 3,110
Rank EU ▼ 593 places
#7,665
Turkey #166 in Turkey
30 days · prev. #7,072 · best #4,419
Last updated:
Next update possible in 24m 7s

How does Rook1ex play?

Rating 1.09 (from 269 matches) K/R 0.77 ADR 85.6 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.6
Knife kills 11 in 299 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 40x 4K, 8 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +136
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 85.9, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
69 matches · 43% win rate
In match 4 of the day −62 ELO
36 matches · 39% win rate
On Mondays +55 ELO, win rate 44%

Rook1ex loses the most ELO on Mirage: −134 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
59% better than 66%
0.77 better than 55%
87.1 better than 73%
1.11 better than 61%
59% of 397 duels better than 81%
41% of 74 situations better than 55%
Mirage69
43% better than 9%
0.80 better than 67%
85.6 better than 66%
1.12 better than 67%
55% of 263 duels better than 64%
35% of 46 situations better than 37%
Anubis53
45% better than 19%
0.76 better than 53%
82.1 better than 53%
1.03 better than 39%
52% of 187 duels better than 46%
28% of 25 situations better than 24%
Inferno39
49% better than 12%
0.81 better than 62%
91.2 better than 72%
1.12 better than 48%
60% of 144 duels better than 68%
19% of 21 situations better than 10%
Nuke23
74% better than 93%
0.71 better than 23%
77.9 better than 26%
0.99 better than 20%
56% of 81 duels better than 64%
58% of 19 situations better than 87%
Cache3
33% -
0.71 -
90.6 -
0.92-
50% of 14 duels -
100% of 1 situations -
Overpass3
67% -
0.70 -
79.2 -
0.95-
79% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rook1ex plays

Across 299 matches Rook1ex averages K/R 0.77 and ADR 85.6; the rating across the 269 rated matches is 1.09. Biggest strength: Utility damage per round at 4.7, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Nuke with a 74% win rate in 23 matches. In 117 of 269 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 208 matches with detailed stats: 40 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. Rook1ex loses the most ELO on Mirage (−134 ELO, win rate 43%). Things go best on Dust 2 (+318 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, ELO +136. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 85.9, Win rate at 53%. Last 30 days: 130 matches, win rate 52%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.