Roodji_MMA

Russia
On FACEIT since 2020 243 matches tracked 58 matches in 30 days
ELO ▲ 252
2,223
30-day peak: 2,223
Rank EU
#126,324
Russia #35,804 in Russia
Last updated:

How does Roodji_MMA play?

Rating 1.06 K/R 0.72 ADR 77.6 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 243 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 28x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +16 pp, ELO +80
= Stayed the same
K/R at 0.72, Rating at 1.06, ADR at 77.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
42 matches · 40% win rate
On Anubis −30 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −22 ELO, win rate 39%
On Thursdays −51 ELO, win rate 36%

Roodji_MMA loses the most ELO on Ancient: −94 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.34 · Dust 2
  3. Most kills in a match: 57 · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
43% better than 22%
0.70 better than 30%
74.4 better than 17%
1.03 right on the average
47% of 253 duels better than 29%
39% of 66 situations better than 53%
Ancient42
40% better than 15%
0.62 better than 5%
71.0 better than 6%
0.88 better than 10%
50% of 153 duels better than 42%
33% of 27 situations better than 41%
Mirage37
73% better than 98%
1.00 better than 99%
102.9 better than 99%
1.45 better than 99%
67% of 149 duels better than 99%
50% of 20 situations better than 82%
Anubis22
45% better than 28%
0.69 better than 27%
74.4 better than 18%
0.99 better than 37%
57% of 63 duels better than 80%
59% of 17 situations better than 93%
Nuke20
65% better than 77%
0.68 better than 15%
71.6 better than 11%
1.07 better than 56%
42% of 53 duels better than 7%
60% of 10 situations better than 89%
Inferno17
35% better than 8%
0.69 better than 20%
77.5 better than 25%
1.02 better than 35%
59% of 39 duels better than 78%
59% of 17 situations better than 90%
Cache4
75% -
0.55 -
59.8 -
0.86-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Roodji_MMA plays

Across 243 matches Roodji_MMA averages K/R 0.72, ADR 77.6 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Mirage with a 73% win rate in 37 matches. In 99 of 243 matches the rating was 1.10 or higher (41%), in 103 it was below 0.90. In 184 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. Roodji_MMA loses the most ELO on Ancient (−94 ELO, win rate 40%). Things go best on Mirage (+102 ELO, win rate 73%). Improved over the last three months: Headshots +4 pp, Win rate +16 pp, ELO +80. Unchanged in recent months: K/R at 0.72, Rating at 1.06, ADR at 77.9. Last 30 days: 58 matches, win rate 48%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.