Roodji_MMA
Name history of Roodji_MMA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Roodji_MMA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months unchanged at 0.72. Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.16. Last 3 months: 1.06 (at the start 1.05). Slightly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 82.7. Last 3 months: 77.9 (at the start 76.5). Slightly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 49%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 53% (at the start 37%). Clearly above the average (50%).
Best month: August 2026 with 2,277. Last 3 months: 2,058 (at the start 1,978).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Roodji_MMA loses the most ELO on Ancient: −94 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.34 · Dust 2
- Most kills in a match: 57 · Anubis
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How Roodji_MMA plays
Across 243 matches Roodji_MMA averages K/R 0.72, ADR 77.6 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Mirage with a 73% win rate in 37 matches. In 99 of 243 matches the rating was 1.10 or higher (41%), in 103 it was below 0.90. In 184 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. Roodji_MMA loses the most ELO on Ancient (−94 ELO, win rate 40%). Things go best on Mirage (+102 ELO, win rate 73%). Improved over the last three months: Headshots +4 pp, Win rate +16 pp, ELO +80. Unchanged in recent months: K/R at 0.72, Rating at 1.06, ADR at 77.9. Last 30 days: 58 matches, win rate 48%, net ELO −122.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.