RooT-CS

LB
317 matches tracked 51 matches in 30 days
Last updated:

How does RooT-CS play?

Rating 1.07 (from 217 matches) K/R 0.74 ADR 79.3 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 217 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 26%+15 pp better than 93%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.7
Knife kills 16 in 317 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 51x 4K, 8 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 79.8, Headshots at 44%, Win rate at 52%
▼ Got worse
ELO −267

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.72).

Patterns

From the last 317 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −151 ELO
52 matches · 40% wins
On Mirage −102 ELO
56 matches · 46% wins
Between 0:00 and 6:00 −92 ELO, win rate 41%
On Sundays −28 ELO, win rate 44%

RooT-CS loses the most ELO in match 3 of the day: −151 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Anubis
  2. Most kills in a match: 58 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
49% better than 38%
0.75 better than 56%
76.7 better than 27%
1.11 better than 71%
55% of 393 duels better than 70%
53% of 57 situations better than 85%
Anubis66
62% better than 81%
0.82 better than 83%
87.1 better than 79%
1.20 better than 91%
60% of 373 duels better than 89%
35% of 34 situations better than 44%
Mirage56
46% better than 28%
0.66 better than 15%
73.7 better than 16%
0.92 better than 15%
47% of 261 duels better than 25%
33% of 21 situations better than 35%
Ancient42
52% better than 47%
0.71 better than 32%
78.6 better than 33%
1.11 better than 72%
45% of 218 duels better than 16%
37% of 19 situations level
Nuke26
54% better than 46%
0.74 better than 36%
80.6 better than 40%
0.92-
53% of 139 duels better than 48%
37% of 19 situations better than 46%
Inferno20
50% better than 34%
0.76 better than 58%
81.9 better than 53%
1.15 better than 81%
58% of 106 duels better than 75%
50% of 12 situations better than 72%
Cache17
47% -
0.63 -
75.1 -
0.84-
46% of 84 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RooT-CS plays

Across 317 matches RooT-CS averages K/R 0.74 and ADR 79.3; the rating across the 217 rated matches is 1.07. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 15.9 kills per match, 44% of them headshots. The strongest map is Anubis with a 62% win rate in 66 matches. In 92 of 217 matches the rating was 1.10 or higher (42%), in 81 it was below 0.90. In 243 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: October 2026 at 1.11. RooT-CS loses the most ELO in match 3 of the day (−151 ELO, win rate 40%). Things go best on Ancient (+97 ELO, win rate 52%). Got weaker: ELO −267. Unchanged in recent months: K/R at 0.75, ADR at 79.8, Headshots at 44%, Win rate at 52%. Last 30 days: 51 matches, win rate 57%, ELO balance +223.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.