Ronie-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 2,529 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average20% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.00 K/D and so just below the average (1.04).
Impact
AverageExactly 3 kills in 5.7% of rounds and so well above the average (4.2%).
Utility and deaths
Average1.6 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).
Rating, 1.00 is an average match
Last 3 months: 1.03 (at the start 0.98). Just below the average (1.04).
Damage per round (ADR)
Last 3 months: 79.4 (at the start 73.0). Just below the average (81.2).
Share of headshot kills
Last 3 months: 49% (at the start 47%). Slightly below the average (51%).
Matches won (win rate)
Last 3 months: 52% (at the start 50%). Just above the average (51%).
Last 3 months: 2,593 (at the start 2,599).
Rounds with first kill
1v1 clutches won
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ronie- loses the most ELO on Inferno: −25 ELO, 64% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Nuke
- Most kills in a match: 31 · Inferno
- Highest rating in a match: 2.23 · Mirage
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ronie- plays
Across 126 matches Ronie- averages K/R 0.73, ADR 76.0 and a rating of 1.01. Biggest strength: 3K rounds at 5.7%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 50 of 126 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 49 matches with detailed stats: 11 4Ks and 0 aces. Ronie- loses the most ELO on Inferno (−25 ELO, win rate 64%). Things go best on Mirage (+20 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −26 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +6.4, Headshots +2 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,593. Last 30 days: 2 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.