Ronchiiik

Russia
On FACEIT since 2014 95 matches tracked
Last updated:

How does Ronchiiik play?

Rating 0.98 K/R 0.69 ADR 77.9 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 52%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 5x 4K, 4 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether Ronchiiik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
33 matches · 48% win rate
On Dust 2 −27 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%

Ronchiiik loses the most ELO on Mirage: −62 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.79 · Cache
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 41%
0.68 better than 28%
75.9 better than 31%
0.96 better than 33%
52% of 122 duels better than 61%
33% of 18 situations better than 36%
Dust 223
48% better than 41%
0.73 better than 55%
79.3 better than 48%
1.02 better than 56%
53% of 81 duels better than 65%
44% of 9 situations better than 70%
Ancient11
36% -
0.66 -
77.1 -
0.94-
61% of 44 duels -
38% of 8 situations -
Anubis9
56% -
0.71 -
78.9 -
1.00-
47% of 30 duels -
29% of 7 situations -
Inferno8
50% -
0.60 -
68.0 -
0.91-
44% of 25 duels -
50% of 2 situations -
Cache4
75% -
0.97 -
114.5 -
1.40-
50% of 18 duels -
60% of 5 situations -
Nuke3
100% -
0.68 -
82.6 -
1.05-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ronchiiik plays

Across 95 matches Ronchiiik averages K/R 0.69, ADR 77.9 and a rating of 0.98. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 14.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 48% win rate in 23 matches. In 35 of 95 matches the rating was 1.10 or higher (37%), in 41 it was below 0.90. In 75 matches with detailed stats: 5 4Ks and 4 aces. Ronchiiik loses the most ELO on Mirage (−62 ELO, win rate 48%). Last 30 days: 8 matches, win rate 88%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.