RonaldowOw

Hong Kong
On FACEIT since 2026 225 matches tracked 92 matches in 30 days
ELO ▲ 422
2,061
30-day peak: 2,153
Rank SEA ▲ 1,696 places
#5,202
Hong Kong #221 in Hong Kong
30 days · prev. #6,898 · best #3,174
Last updated:

How does RonaldowOw play?

Rating 1.06 K/R 0.75 ADR 77.3 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.1
Knife kills 2 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 37x 4K, 2 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.66+0.38 · Ø 0.28 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether RonaldowOw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 214 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
69 matches · 54% win rate
In match 1 of the day +37 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 +32 ELO, win rate 40%
On Wednesdays +4 ELO, win rate 35%

RonaldowOw loses the most ELO on Mirage: −44 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 61%
0.75 better than 57%
75.7 better than 26%
1.10 better than 74%
56% of 189 duels better than 79%
39% of 59 situations better than 52%
Dust 253
45% better than 28%
0.78 better than 70%
81.1 right on the average
1.12 better than 77%
54% of 162 duels better than 64%
53% of 40 situations better than 86%
Ancient33
58% better than 68%
0.73 better than 43%
75.8 better than 20%
1.05 better than 58%
58% of 85 duels better than 84%
39% of 31 situations better than 53%
Anubis23
52% better than 49%
0.77 better than 66%
78.7 better than 37%
1.10 better than 74%
57% of 51 duels better than 81%
42% of 24 situations better than 62%
Inferno20
55% better than 56%
0.73 right on the average
80.0 better than 45%
1.01 better than 41%
53% of 88 duels better than 58%
50% of 14 situations better than 79%
Cache12
25% -
0.61 -
67.7 -
0.84-
60% of 35 duels -
25% of 8 situations -
Nuke11
27% -
0.67 -
75.1 -
0.86-
53% of 45 duels -
22% of 9 situations -
Vertigo4
25% -
0.81 -
78.5 -
1.13-
71% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RonaldowOw plays

Across 225 matches RonaldowOw averages K/R 0.75, ADR 77.3 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 100 of 225 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 206 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. RonaldowOw loses the most ELO on Mirage (−44 ELO, win rate 54%). Things go best on Dust 2 (+55 ELO, win rate 45%). Match no. 4 of the day goes best: 54% win rate, −51 ELO. Last 30 days: 92 matches, win rate 53%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.