RonGGG

Malaysia
On FACEIT since 2017 283 matches tracked 136 matches in 30 days
ELO ▲ 255
3,098
30-day peak: 3,134
Rank SEA ▲ 40 places
#105
Malaysia #5 in Malaysia
30 days · prev. #145 · best #64
Last updated:

How does RonGGG play?

Rating 1.13 (from 233 matches) K/R 0.80 ADR 88.5 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 233 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (53%).

Headshot rate 34%−19 pp · Ø 53% better than 1%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.3
Knife kills 6 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 86%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 42x 4K, 9 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, ADR +4.9, Headshots +40 pp
= Stayed the same
Win rate at 56%, ELO at 3,098
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
70 matches · 51% win rate
In match 4 of the day +21 ELO
32 matches · 44% win rate
Between 6:00 and 12:00 +5 ELO, win rate 49%
On Mondays +125 ELO, win rate 48%

RonGGG loses the most ELO on Dust 2: −11 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.33 · Mirage
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
60% better than 72%
0.82 better than 75%
91.2 better than 87%
1.18 better than 82%
57% of 634 duels better than 75%
35% of 46 situations better than 37%
Dust 270
51% better than 35%
0.79 better than 64%
87.0 better than 72%
1.10 better than 58%
51% of 260 duels better than 41%
40% of 45 situations right on the average
Ancient35
60% better than 67%
0.80 better than 70%
87.7 better than 76%
1.10 better than 63%
58% of 139 duels better than 79%
29% of 14 situations better than 25%
Nuke18
44% better than 14%
0.73 better than 31%
83.0 better than 52%
1.04 better than 35%
59% of 85 duels better than 77%
17% of 6 situations better than 9%
Cache17
53% better than 34%
0.75 better than 35%
85.4 better than 50%
1.05 better than 30%
57% of 87 duels better than 61%
25% of 8 situations better than 19%
Anubis8
13% -
0.70 -
75.5 -
1.02-
44% of 50 duels -
40% of 5 situations -
Inferno8
75% -
0.85 -
92.3 -
1.16-
61% of 41 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RonGGG plays

Across 283 matches RonGGG averages K/R 0.80 and ADR 88.5; the rating across the 233 rated matches is 1.13. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 34% headshots. The strongest map is Mirage with a 60% win rate in 126 matches. In 119 of 233 matches the rating was 1.10 or higher (51%), in 56 it was below 0.90. In 233 matches with detailed stats: 42 4Ks and 9 aces. Best month by rating: September 2026 at 1.14. RonGGG loses the most ELO on Dust 2 (−11 ELO, win rate 51%). Things go best on Mirage (+380 ELO, win rate 60%). From match no. 5 of the day on, things go best: 65% win rate, +109 ELO. Improved over the last three months: K/R +0.07, ADR +4.9, Headshots +40 pp. Unchanged in recent months: Win rate at 56%, ELO at 3,098. Last 30 days: 136 matches, win rate 54%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.