Rommedahl69

Denmark
71 matches tracked
Last updated:

How does Rommedahl69 play?

Rating 0.99 (from 70 matches) K/R 0.73 ADR 80.7 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.2%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 6%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 5x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 45%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −6.7, Headshots −3 pp, ELO −140

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.81 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno21
52% better than 44%
0.75 better than 57%
80.7 right on the average
1.06 better than 57%
54% of 61 duels better than 60%
36% of 11 situations better than 47%
Nuke16
56% better than 55%
0.78 better than 58%
87.6 better than 73%
1.04 better than 43%
48% of 64 duels better than 26%
50% of 6 situations better than 76%
Ancient13
31% -
0.57 -
69.4 -
0.76-
30% of 56 duels -
25% of 4 situations -
Anubis7
29% -
0.76 -
81.2 -
0.95-
68% of 19 duels -
33% of 3 situations -
Cache6
17% -
0.74 -
83.3 -
1.06-
30% of 23 duels -
0% of 2 situations -
Vertigo6
67% -
0.75 -
78.7 -
1.03-
61% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rommedahl69 plays

Across 71 matches Rommedahl69 averages K/R 0.73 and ADR 80.7; the rating across the 70 rated matches is 0.99. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 9 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 30 of 70 matches the rating was 1.10 or higher (43%), in 30 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Got weaker: K/R −0.07, Rating −0.08, ADR −6.7, Headshots −3 pp, ELO −140. Unchanged in recent months: Win rate at 45%. Last 30 days: 1 matches, win rate 0%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.