Rollo34

Turkey
150 matches tracked 20 matches in 30 days
Last updated:

How does Rollo34 play?

Rating 1.13 K/R 0.79 ADR 86.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 150 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
ClutcherMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 37%−8 pp · Ø 45% better than 11%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 1.15+0.15 · Ø 1.00 better than 96%
Pistol kills per match 1.9
Knife kills 1 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.0%).

2K rounds 15.8%+2.8 pp · Ø 13.0% better than 98%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 87%
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 21x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.26).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 72%
Enemies flashed per round 0.59+0.33 · Ø 0.26 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 86.2, Headshots at 37%
▼ Got worse
Win rate −14 pp, ELO −371

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
43 matches · 35% win rate
On Sundays ±0 ELO, win rate 42%

Rollo34 loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
59% better than 79%
0.83 better than 94%
88.8 better than 93%
1.19 better than 96%
63% of 164 duels better than 98%
50% of 60 situations better than 82%
Inferno29
48% better than 40%
0.77 better than 78%
88.4 better than 87%
1.08 better than 78%
59% of 116 duels better than 88%
41% of 22 situations better than 59%
Mirage23
43% better than 27%
0.77 better than 78%
82.6 better than 72%
1.10 better than 86%
53% of 97 duels better than 73%
40% of 30 situations better than 59%
Anubis15
33% better than 8%
0.75 better than 67%
79.8 better than 54%
1.05 better than 71%
51% of 39 duels better than 57%
25% of 8 situations better than 23%
Ancient10
20% -
0.66 -
74.5 -
0.94-
49% of 35 duels -
67% of 6 situations -
Vertigo8
50% -
0.98 -
98.3 -
1.37-
82% of 28 duels -
25% of 8 situations -
Nuke5
40% -
0.64 -
73.3 -
0.92-
54% of 13 duels -
40% of 5 situations -
Cache4
25% -
0.91 -
104.0 -
1.25-
74% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rollo34 plays

Across 150 matches Rollo34 averages K/R 0.79, ADR 86.3 and a rating of 1.13. Biggest strength: Opening duels won at 61%, better than 99% of level 6 players. Most room to improve: Headshot rate at 37%, better than only 11% of level 6 players. Averages 17.1 kills per match with 37% headshots. The strongest map is Dust 2 with a 59% win rate in 56 matches. In 75 of 150 matches the rating was 1.10 or higher (50%), in 46 it was below 0.90. In 92 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. Rollo34 loses the most ELO in match 1 of the day (±0 ELO, win rate 35%). Things go best on Dust 2 (+53 ELO, win rate 59%). Match no. 3 of the day goes best: 68% win rate, +22 ELO. Got weaker: Win rate −14 pp, ELO −371. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 86.2, Headshots at 37%. Last 30 days: 20 matches, win rate 35%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.