Roki_4

Ukraine
On FACEIT since 2022 112 matches tracked
ELO
3,098
Peak across the last 112 matches: 3,307
Rank EU ▲ 660 places
#5,520
Ukraine #333 in Ukraine
30 days · prev. #6,180 · best #4,740
Last updated:

How does Roki_4 play?

Rating 1.02 (from 89 matches) K/R 0.72 ADR 78.1 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 89 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

15% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 15%−25 pp · Ø 40% better than 1%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.0−0.5 · Ø 1.5 better than 3%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 53%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 2x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 97%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
ELO at 3,068
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
44 matches · 48% win rate
In match 2 of the day +25 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 −141 ELO, win rate 51%

Roki_4 loses the most ELO on Mirage: −6 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 22%
0.71 better than 26%
76.8 better than 23%
0.95 better than 14%
43% of 97 duels better than 6%
40% of 15 situations better than 54%
Dust 228
75% better than 98%
0.73 better than 36%
78.2 better than 29%
1.12 better than 64%
64% of 66 duels better than 94%
31% of 13 situations better than 28%
Ancient18
78% better than 98%
0.69 better than 18%
76.9 better than 22%
1.02-
46% of 54 duels better than 16%
38% of 8 situations right on the average
Anubis16
56% right on the average
0.75 right on the average
80.7 better than 45%
1.08-
53% of 34 duels right on the average
40% of 5 situations better than 53%
Nuke5
20% -
0.70 -
81.4 -
0.83-
22% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Roki_4 plays

Across 112 matches Roki_4 averages K/R 0.72 and ADR 78.1; the rating across the 89 rated matches is 1.02. Biggest strength: Utility hit rate at 43%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 15%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 35 of 89 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 27 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. Roki_4 loses the most ELO on Mirage (−6 ELO, win rate 48%). Things go best on Dust 2 (+137 ELO, win rate 75%). Match no. 3 of the day goes best: 77% win rate, +55 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: K/R −0.04, Rating −0.06, ADR −4.0. Unchanged in recent months: ELO at 3,068. Last 30 days: 6 matches, win rate 83%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.