RogueP33k

Kosovo
On FACEIT since 2025 150 matches tracked 16 matches in 30 days
Last updated:

How does RogueP33k play?

Rating 1.02 (from 100 matches) K/R 0.76 ADR 81.4 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 3.3
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 23%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 15x 4K, 4 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 1.02, ADR at 79.6, ELO at 2,071
▼ Got worse
K/R −0.04, Win rate −12 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.88. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
20 matches · 65% win rate
On Mirage −23 ELO
44 matches · 57% win rate
On Sundays +64 ELO, win rate 41%

RogueP33k loses the most ELO on Ancient: −35 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.94 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 69%
0.80 better than 76%
84.0 better than 67%
1.08 better than 65%
54% of 189 duels better than 65%
45% of 11 situations better than 73%
Dust 226
50% better than 41%
0.71 better than 34%
77.7 better than 32%
0.93 better than 16%
47% of 100 duels better than 26%
50% of 6 situations better than 79%
Anubis24
33% better than 5%
0.79 better than 71%
81.5 better than 52%
1.16 better than 82%
57% of 77 duels better than 79%
14% of 7 situations better than 8%
Ancient20
65% better than 87%
0.66 better than 13%
75.1 better than 17%
0.88-
36% of 78 duels better than 2%
71% of 7 situations better than 96%
Inferno19
47% better than 24%
0.71 better than 30%
80.6 better than 42%
0.96-
51% of 83 duels better than 31%
40% of 5 situations better than 54%
Nuke8
75% -
0.79 -
81.3 -
1.12-
52% of 27 duels -
100% of 3 situations -
Overpass5
100% -
1.06 -
107.7 -
-
-
-
Cache3
0% -
0.67 -
70.3 -
0.91-
42% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RogueP33k plays

Across 150 matches RogueP33k averages K/R 0.76 and ADR 81.4; the rating across the 100 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · all ELO ranges players. Averages 17.0 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 41 of 100 matches the rating was 1.10 or higher (41%), in 36 it was below 0.90. In 79 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. RogueP33k loses the most ELO on Ancient (−35 ELO, win rate 65%). Things go best on Anubis (+25 ELO, win rate 33%). Match no. 1 of the day goes best: 59% win rate, +4 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Win rate −12 pp. Unchanged in recent months: Rating at 1.02, ADR at 79.6, ELO at 2,071. Last 30 days: 16 matches, win rate 44%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.