RockLee-4k

Mongolia
90 matches tracked
ELO
1,791
Peak across the last 90 matches: 1,819
Rank SEA ▼ 2,678 places
#10,542
30 days · prev. #7,864 · best #7,388
Last updated:

How does RockLee-4k play?

Rating 1.09 (from 40 matches) K/R 0.80 ADR 85.0 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 28% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.1
Knife kills 3 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.1%).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 97%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 10x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +18 pp, ELO +454
= Stayed the same
K/R at 0.80, ADR at 86.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.82
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −117 ELO
24 matches · 38% win rate
On Mirage −54 ELO
39 matches · 49% win rate

RockLee-4k loses the most ELO in match 2 of the day: −117 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 43%
0.83 better than 87%
87.0 better than 81%
1.22 better than 94%
60% of 107 duels better than 92%
33% of 18 situations better than 37%
Ancient19
58% better than 74%
0.82 better than 88%
88.5 better than 86%
1.06-
56% of 39 duels better than 78%
50% of 2 situations better than 79%
Dust 214
50% -
0.70 -
79.6 -
0.96-
38% of 34 duels -
33% of 3 situations -
Anubis7
43% -
0.72 -
81.7 -
0.81-
36% of 14 duels -
0% of 1 situations -
Inferno7
57% -
0.80 -
80.5 -
1.05-
25% of 8 duels -
0% of 1 situations -
Nuke3
33% -
0.80 -
86.4 -
0.91-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RockLee-4k plays

Across 90 matches RockLee-4k averages K/R 0.80 and ADR 85.0; the rating across the 40 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 81% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 17.7 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 20 of 40 matches the rating was 1.10 or higher (50%), in 11 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. RockLee-4k loses the most ELO in match 2 of the day (−117 ELO, win rate 38%). Improved over the last three months: Headshots +6 pp, Win rate +18 pp, ELO +454. Unchanged in recent months: K/R at 0.80, ADR at 86.9. Last 30 days: 1 matches, win rate 100%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.