Robey

Sweden
298 matches tracked 65 matches in 30 days
Last updated:

How does Robey play?

Rating 1.01 K/R 0.74 ADR 81.5 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 298 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 3.2
Knife kills 2 in 298 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 56x 4K, 3 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +326
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 81.6, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −148 ELO
67 matches · 43% win rate
On Dust 2 −61 ELO
38 matches · 32% win rate
Between 0:00 and 6:00 −30 ELO, win rate 36%
On Tuesdays −96 ELO, win rate 44%

Robey loses the most ELO in match 1 of the day: −148 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 49 · Anubis
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
54% better than 61%
0.76 better than 64%
82.9 better than 65%
1.04 better than 60%
49% of 669 duels better than 41%
37% of 49 situations better than 47%
Ancient51
57% better than 71%
0.78 better than 73%
84.7 better than 72%
1.07 better than 69%
54% of 239 duels better than 70%
42% of 31 situations better than 59%
Dust 238
32% better than 4%
0.69 better than 29%
79.0 better than 45%
0.94 better than 22%
46% of 214 duels better than 24%
42% of 19 situations better than 63%
Inferno31
48% better than 34%
0.77 better than 65%
83.4 better than 62%
1.06 better than 58%
55% of 173 duels better than 64%
38% of 13 situations better than 48%
Anubis29
55% better than 63%
0.68 better than 23%
77.1 better than 31%
0.92 better than 17%
51% of 134 duels right on the average
29% of 17 situations better than 28%
Cache15
27% -
0.66 -
69.7 -
0.87-
51% of 83 duels -
20% of 5 situations -
Vertigo10
70% -
0.86 -
92.7 -
1.17-
58% of 57 duels -
33% of 3 situations -
Nuke3
33% -
0.42 -
56.4 -
0.52-
33% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Robey plays

Across 298 matches Robey averages K/R 0.74, ADR 81.5 and a rating of 1.01. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.9 kills per match with 53% headshots. The strongest map is Vertigo with a 70% win rate in 10 matches. In 116 of 298 matches the rating was 1.10 or higher (39%), in 120 it was below 0.90. In 232 matches with detailed stats: 56 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. Robey loses the most ELO in match 1 of the day (−148 ELO, win rate 43%). Things go best from match 5 of the day (+168 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +168 ELO. Improved over the last three months: Win rate +6 pp, ELO +326. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 81.6, Headshots at 53%. Last 30 days: 65 matches, win rate 49%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.