RobertDDL

Poland
On FACEIT since 2015 102 matches tracked 99 matches in 30 days
Last updated:

How does RobertDDL play?

Rating 0.90 K/R 0.63 ADR 70.4 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 33%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.4%).

2K rounds 10.1%−3.3 pp · Ø 13.4% better than 1%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 14x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether RobertDDL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.60
SepOct

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
21 matches · 57% win rate

RobertDDL loses the most ELO on Dust 2: −42 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 62%
0.67 better than 18%
71.2 better than 10%
0.96 better than 24%
43% of 137 duels better than 10%
29% of 14 situations better than 24%
Dust 221
57% better than 69%
0.69 better than 25%
76.6 better than 27%
0.98 better than 29%
43% of 81 duels better than 12%
27% of 11 situations better than 22%
Anubis13
69% -
0.58 -
67.3 -
0.84-
45% of 69 duels -
50% of 6 situations -
Cache11
27% -
0.60 -
70.3 -
0.81-
45% of 51 duels -
50% of 4 situations -
Inferno9
67% -
0.52 -
61.6 -
0.80-
53% of 36 duels -
60% of 5 situations -
Ancient8
50% -
0.55 -
67.8 -
0.73-
26% of 31 duels -
50% of 4 situations -
Nuke6
67% -
0.71 -
72.6 -
1.04-
50% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RobertDDL plays

Across 102 matches RobertDDL averages K/R 0.63, ADR 70.4 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 70.4, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 13.7 kills per match with 54% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 23 of 102 matches the rating was 1.10 or higher (23%), in 57 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 1 ace. RobertDDL loses the most ELO on Dust 2 (−42 ELO, win rate 57%). Things go best on Mirage (+114 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +66 ELO. Last 30 days: 99 matches, win rate 54%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.