Robbery10

Uzbekistan
395 matches tracked 111 matches in 30 days
Last updated:

How does Robbery10 play?

Rating 0.93 K/R 0.67 ADR 75.0 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 395 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (48%).

Headshot rate 28%−20 pp · Ø 48% better than 1%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 2.1
Knife kills 7 in 395 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 44x 4K, 0 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.27).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 95%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.6, Win rate +10 pp, ELO +71
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.71).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −137 ELO
61 matches · 39% win rate
On Anubis −130 ELO
85 matches · 41% win rate
On Wednesdays +85 ELO, win rate 40%

Robbery10 loses the most ELO in match 2 of the day: −137 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2143
52% better than 55%
0.69 better than 33%
75.2 better than 26%
0.97 better than 36%
51% of 569 duels better than 54%
42% of 91 situations better than 62%
Ancient99
54% better than 65%
0.66 better than 17%
76.6 better than 31%
0.91 better than 20%
52% of 364 duels better than 60%
42% of 48 situations better than 60%
Anubis85
41% better than 21%
0.66 better than 21%
74.7 better than 24%
0.92 better than 20%
53% of 361 duels better than 65%
33% of 49 situations better than 36%
Inferno45
44% better than 25%
0.64 better than 16%
73.0 better than 21%
0.89 better than 14%
49% of 155 duels better than 38%
47% of 17 situations better than 72%
Cache18
44% -
0.58 -
67.4 -
0.81-
44% of 86 duels -
33% of 9 situations -
Nuke3
67% -
0.70 -
87.7 -
0.88-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Robbery10 plays

Across 395 matches Robbery10 averages K/R 0.67, ADR 75.0 and a rating of 0.93. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Headshot rate at 28%, better than only 1% of level 8 players. Averages 14.7 kills per match with 28% headshots. The strongest map is Ancient with a 54% win rate in 99 matches. In 103 of 395 matches the rating was 1.10 or higher (26%), in 193 it was below 0.90. In 326 matches with detailed stats: 44 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Robbery10 loses the most ELO in match 2 of the day (−137 ELO, win rate 39%). Things go best from match 5 of the day (+230 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, −71 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.6, Win rate +10 pp, ELO +71. Got weaker: Headshots −2 pp. Last 30 days: 111 matches, win rate 50%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.