RobRob_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Strength65% of opening duels won and so well above the average (51%).
Clutch
Strength59% of 1v1s won and so well above the average (39%).
Weapons and aim
Strength1.67 K/D and so well above the average (1.03).
Impact
Strength4.0 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 1.04 (at the start 1.10). Well above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.50 (at the start 1.64). Well above the average (1.03).
Damage per round (ADR)
Last 3 months: 107.9 (at the start 111.6). Well above the average (80.8).
Share of headshot kills
Last 3 months unchanged at 65%. Well above the average (49%).
Matches won (win rate)
Last 3 months: 56% (at the start 67%). Well above the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 46 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 3.03 · Dust 2
- Most kills in a match: 43 · Cache
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How RobRob_ plays
Across 46 matches RobRob_ averages K/R 1.07, ADR 109.5 and a rating of 1.56. Biggest strength: Rating at 1.56, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 23.2 kills per match with 65% headshots. In 42 of 46 matches the rating was 1.10 or higher (91%), in 2 it was below 0.90. In 25 matches with detailed stats: 16 4Ks and 2 aces. Got weaker: K/R −0.06, Rating −0.14, Win rate −11 pp. Unchanged in recent months: ADR at 107.9, Headshots at 65%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.