RobRob_

United Kingdom
On FACEIT since 2015 46 matches tracked
ELO
2,178
Peak across the last 46 matches: 2,178
Rank EU
#144,216
United Kingdom #2,571 in United Kingdom
Last updated:

How does RobRob_ play?

Rating 1.56 K/R 1.07 ADR 109.5 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.56
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 46 matches
outstanding 1.80 and up 33% strong 1.30 to 1.79 39% good 1.10 to 1.29 20% normal 0.90 to 1.09 4% weak 0.75 to 0.89 2% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

59% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 59%+20 pp · Ø 39% better than 99%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.67 K/D and so well above the average (1.03).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.67+0.64 · Ø 1.03 better than 99%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

4.0 MVPs per match and so well above the average (2.3).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 8.0%+3.9 pp · Ø 4.1% better than 99%
MVPs per match 4.0+1.7 · Ø 2.3 better than 99%
4Ks and aces 16x 4K, 2 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 107.9, Headshots at 65%
▼ Got worse
K/R −0.06, Rating −0.14, Win rate −11 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

1.04
MayJunJulAugSepOct

Last 3 months: 1.04 (at the start 1.10). Well above the average (0.74).

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.03 · Dust 2
  2. Most kills in a match: 43 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
65% better than 90%
1.16 better than 99%
113.6 better than 99%
1.69 better than 99%
66% of 83 duels better than 98%
57% of 14 situations better than 91%
Ancient8
63% -
1.06 -
111.9 -
1.63-
68% of 25 duels -
50% of 6 situations -
Mirage8
50% -
1.02 -
106.4 -
1.45-
70% of 46 duels -
75% of 4 situations -
Cache6
67% -
1.07 -
111.7 -
1.52-
74% of 27 duels -
33% of 6 situations -
Nuke5
40% -
0.97 -
104.9 -
1.43-
69% of 16 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RobRob_ plays

Across 46 matches RobRob_ averages K/R 1.07, ADR 109.5 and a rating of 1.56. Biggest strength: Rating at 1.56, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 23.2 kills per match with 65% headshots. In 42 of 46 matches the rating was 1.10 or higher (91%), in 2 it was below 0.90. In 25 matches with detailed stats: 16 4Ks and 2 aces. Got weaker: K/R −0.06, Rating −0.14, Win rate −11 pp. Unchanged in recent months: ADR at 107.9, Headshots at 65%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.