Rob1nhood

China
195 matches tracked 41 matches in 30 days
Last updated:

How does Rob1nhood play?

Rating 0.95 (from 166 matches) K/R 0.69 ADR 75.5 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.2
Knife kills 3 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so just below the average (3.8%).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 37%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 0 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 91%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.69, ADR at 75.5, Headshots at 45%, ELO at 1,619
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Just below the average (0.71).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +35 ELO
58 matches · 41% win rate
On Fridays −22 ELO, win rate 41%

Rob1nhood loses the most ELO in match 1 of the day: +35 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.96 · Anubis

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 41%
0.69 better than 33%
77.1 better than 37%
0.95 better than 30%
47% of 149 duels better than 31%
43% of 21 situations better than 65%
Ancient45
58% better than 72%
0.73 better than 55%
78.0 better than 39%
1.04 better than 66%
49% of 136 duels better than 41%
53% of 34 situations better than 84%
Anubis43
58% better than 73%
0.70 better than 38%
78.3 better than 42%
0.97 better than 39%
47% of 148 duels better than 31%
50% of 24 situations better than 77%
Dust 229
41% better than 22%
0.67 better than 24%
72.2 better than 14%
0.96 better than 33%
56% of 68 duels better than 81%
47% of 17 situations better than 76%
Nuke15
33% better than 4%
0.58 better than 1%
69.1 better than 6%
0.67-
40% of 55 duels better than 6%
50% of 10 situations better than 73%
Inferno10
50% -
0.69 -
65.6 -
0.87-
46% of 24 duels -
-
Vertigo6
50% -
0.76 -
73.6 -
1.06-
74% of 19 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rob1nhood plays

Across 195 matches Rob1nhood averages K/R 0.69 and ADR 75.5; the rating across the 166 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 8 players. Averages 15.4 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 51 of 166 matches the rating was 1.10 or higher (31%), in 70 it was below 0.90. In 143 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: June 2026 at 1.02. Rob1nhood loses the most ELO in match 1 of the day (+35 ELO, win rate 41%). Things go best on Anubis (+120 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, +84 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.69, ADR at 75.5, Headshots at 45%, ELO at 1,619. Last 30 days: 41 matches, win rate 51%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.