Roankay666

Japan
267 matches tracked 81 matches in 30 days
Last updated:

How does Roankay666 play?

Rating 0.94 K/R 0.69 ADR 77.9 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 267 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.2
Knife kills 5 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 11%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 30x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +393
= Stayed the same
K/R at 0.68, Rating at 0.93
▼ Got worse
ADR −4.5, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
70 matches · 40% win rate
In match 2 of the day −30 ELO
50 matches · 42% win rate
Between 0:00 and 6:00 +33 ELO, win rate 42%
On Fridays +22 ELO, win rate 44%

Roankay666 loses the most ELO on Mirage: −58 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.31 · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
47% better than 38%
0.69 better than 29%
76.9 better than 34%
0.95 better than 25%
41% of 337 duels better than 9%
51% of 35 situations better than 84%
Mirage70
40% better than 15%
0.66 better than 17%
76.7 better than 30%
0.90 better than 13%
47% of 319 duels better than 29%
32% of 28 situations better than 33%
Ancient56
59% better than 77%
0.74 better than 53%
82.2 better than 58%
1.01 right on the average
51% of 228 duels right on the average
45% of 22 situations better than 70%
Anubis43
51% better than 51%
0.69 better than 27%
80.9 better than 53%
0.93 better than 18%
50% of 239 duels better than 44%
45% of 20 situations better than 70%
Nuke11
73% -
0.70 -
77.6 -
0.95-
41% of 41 duels -
25% of 4 situations -
Inferno9
44% -
0.54 -
58.0 -
0.81-
26% of 31 duels -
80% of 5 situations -
Cache4
25% -
0.78 -
75.2 -
1.05-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Roankay666 plays

Across 267 matches Roankay666 averages K/R 0.69, ADR 77.9 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 75 of 267 matches the rating was 1.10 or higher (28%), in 128 it was below 0.90. In 188 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. Roankay666 loses the most ELO on Mirage (−58 ELO, win rate 40%). Things go best in match 1 of the day (+124 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +124 ELO. Improved over the last three months: Headshots +4 pp, ELO +393. Got weaker: ADR −4.5, Win rate −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93. Last 30 days: 81 matches, win rate 46%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.