RoT_fct

Denmark
62 matches tracked 53 matches in 30 days
Last updated:

How does RoT_fct play?

Rating 1.10 K/R 0.77 ADR 85.7 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.11+0.08 · Ø 1.03 better than 89%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 97%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 59%
MVPs per match 2.8+0.5 · Ø 2.3 better than 96%
4Ks and aces 13x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
Whether RoT_fct is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −61 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Highest rating in a match: 1.65 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% better than 45%
0.75 better than 68%
81.8 better than 65%
1.04 better than 66%
62% of 73 duels better than 96%
25% of 12 situations better than 18%
Mirage14
43% -
0.77 -
90.2 -
1.11-
38% of 65 duels -
75% of 4 situations -
Ancient13
69% -
0.82 -
91.9 -
1.18-
60% of 47 duels -
33% of 9 situations -
Nuke12
67% -
0.76 -
83.3 -
1.07-
61% of 67 duels -
67% of 9 situations -
Inferno5
80% -
0.79 -
84.3 -
1.17-
60% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RoT_fct plays

Across 62 matches RoT_fct averages K/R 0.77, ADR 85.7 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 90% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 7 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 32 of 62 matches the rating was 1.10 or higher (52%), in 18 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 2 aces. Last 30 days: 53 matches, win rate 55%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.