RoFler228Xxl

Netherlands
On FACEIT since 2020 167 matches tracked 84 matches in 30 days
Last updated:

How does RoFler228Xxl play?

Rating 1.00 K/R 0.75 ADR 80.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.0
Knife kills 3 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 19x 4K, 3 aces in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +8.7, Headshots +4 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
29 matches · 62% win rate
In match 4 of the day −21 ELO
23 matches · 48% win rate
On Wednesdays ±0 ELO, win rate 46%

RoFler228Xxl loses the most ELO on Dust 2: −49 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 30%
0.72 better than 41%
79.2 better than 43%
0.97 better than 30%
42% of 263 duels better than 9%
64% of 22 situations better than 97%
Ancient39
56% better than 63%
0.79 better than 73%
83.6 better than 62%
1.06 better than 61%
51% of 298 duels right on the average
50% of 8 situations better than 82%
Dust 229
62% better than 84%
0.75 better than 57%
80.5 better than 49%
0.97 better than 29%
49% of 179 duels better than 38%
25% of 12 situations better than 17%
Anubis22
55% better than 64%
0.75 better than 57%
77.2 better than 31%
1.00 better than 41%
43% of 140 duels better than 12%
11% of 9 situations better than 4%
Nuke16
50% better than 32%
0.77 better than 54%
79.2 better than 34%
1.00 better than 34%
51% of 94 duels better than 39%
0% of 6 situations better than 1%
Cache7
71% -
0.79 -
88.6 -
1.06-
51% of 47 duels -
-
Inferno3
33% -
0.68 -
78.2 -
0.86-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RoFler228Xxl plays

Across 167 matches RoFler228Xxl averages K/R 0.75, ADR 80.5 and a rating of 1.00. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 61 of 167 matches the rating was 1.10 or higher (37%), in 76 it was below 0.90. In 147 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. RoFler228Xxl loses the most ELO on Dust 2 (−49 ELO, win rate 62%). Things go best on Mirage (+48 ELO, win rate 46%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +8.7, Headshots +4 pp, Win rate +10 pp. Last 30 days: 84 matches, win rate 61%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.