RlingHaaland

Norway
On FACEIT since 2020 258 matches tracked 85 matches in 30 days
Last updated:

How does RlingHaaland play?

Rating 1.15 (from 243 matches) K/R 0.82 ADR 88.2 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 243 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 2.5
Knife kills 2 in 258 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 90%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 44x 4K, 5 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, ADR +4.9
= Stayed the same
Rating at 1.16, Headshots at 53%, Win rate at 48%, ELO at 2,807
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −106 ELO
29 matches · 38% win rate
On Dust 2 −104 ELO
57 matches · 46% win rate
Between 18:00 and 24:00 −153 ELO, win rate 42%
On Wednesdays +48 ELO, win rate 37%

RlingHaaland loses the most ELO on Anubis: −106 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.43 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
50% better than 35%
0.84 better than 84%
91.1 better than 88%
1.21 better than 89%
56% of 353 duels better than 73%
35% of 43 situations better than 38%
Dust 257
46% better than 23%
0.79 better than 68%
87.1 better than 75%
1.10 better than 62%
53% of 216 duels better than 55%
46% of 26 situations better than 72%
Ancient35
54% better than 52%
0.81 better than 74%
86.1 better than 69%
1.13 better than 74%
62% of 107 duels better than 93%
19% of 21 situations better than 9%
Anubis29
38% better than 7%
0.84 better than 84%
89.9 better than 86%
1.13 better than 74%
55% of 122 duels better than 65%
45% of 20 situations better than 67%
Nuke20
40% better than 8%
0.77 right on the average
81.8 better than 47%
1.10 better than 56%
48% of 83 duels better than 24%
29% of 14 situations better than 25%
Inferno19
53% better than 33%
0.82 better than 65%
88.1 better than 64%
1.13 better than 54%
53% of 105 duels better than 38%
50% of 12 situations better than 73%
Cache13
54% -
0.84 -
86.0 -
1.17-
44% of 43 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RlingHaaland plays

Across 258 matches RlingHaaland averages K/R 0.82 and ADR 88.2; the rating across the 243 rated matches is 1.15. Biggest strength: 3K rounds at 5.6%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Ancient with a 54% win rate in 35 matches. In 134 of 243 matches the rating was 1.10 or higher (55%), in 63 it was below 0.90. In 158 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: October 2026 at 1.22. RlingHaaland loses the most ELO on Anubis (−106 ELO, win rate 38%). Things go best on Mirage (+101 ELO, win rate 50%). Match no. 4 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.05, ADR +4.9. Unchanged in recent months: Rating at 1.16, Headshots at 53%, Win rate at 48%, ELO at 2,807. Last 30 days: 85 matches, win rate 51%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.