RkX

France
104 matches tracked 37 matches in 30 days
Last updated:

How does RkX play?

Rating 0.91 K/R 0.66 ADR 73.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 14% normal 0.90 to 1.09 39% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 11x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether RkX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.66.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
43 matches · 58% win rate
On Inferno −23 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −136 ELO, win rate 45%

RkX loses the most ELO on Dust 2: −47 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 1.68 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 76%
0.64 better than 12%
70.5 better than 9%
0.90 better than 13%
41% of 156 duels better than 9%
30% of 30 situations better than 31%
Inferno21
52% better than 44%
0.65 better than 14%
75.8 better than 24%
0.92 better than 16%
52% of 107 duels right on the average
43% of 7 situations better than 63%
Cache12
25% -
0.70 -
81.2 -
0.95-
36% of 59 duels -
57% of 7 situations -
Anubis10
50% -
0.67 -
76.6 -
0.91-
30% of 40 duels -
40% of 5 situations -
Nuke10
60% -
0.67 -
70.4 -
0.93-
38% of 39 duels -
17% of 6 situations -
Ancient6
17% -
0.69 -
72.4 -
0.89-
45% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RkX plays

Across 104 matches RkX averages K/R 0.66, ADR 73.4 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 14.9 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 19 of 104 matches the rating was 1.10 or higher (18%), in 44 it was below 0.90. In 104 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. RkX loses the most ELO on Dust 2 (−47 ELO, win rate 58%). Things go best from match 5 of the day (+3 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +3 ELO. Last 30 days: 37 matches, win rate 54%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.