Rizzmelon

Estonia
186 matches tracked 45 matches in 30 days
Last updated:

How does Rizzmelon play?

Rating 0.96 (from 159 matches) K/R 0.69 ADR 76.5 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 2.8
Knife kills 4 in 186 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 46%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 39%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 8x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 88%
Enemies flashed per round 0.40+0.14 · Ø 0.26 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp, ELO +100
= Stayed the same
K/R at 0.68, ADR at 76.2
▼ Got worse
Rating −0.09, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −98 ELO
42 matches · 48% win rate
On Mirage −25 ELO
56 matches · 48% win rate
Between 0:00 and 6:00 −71 ELO, win rate 40%
On Tuesdays −59 ELO, win rate 38%

Rizzmelon loses the most ELO on Anubis: −98 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 45%
0.71 better than 47%
77.8 better than 45%
1.03 better than 66%
50% of 199 duels better than 55%
44% of 43 situations better than 70%
Anubis42
48% better than 37%
0.63 better than 12%
74.8 better than 27%
0.87 better than 13%
45% of 141 duels better than 26%
32% of 22 situations better than 35%
Ancient35
43% better than 24%
0.74 better than 66%
80.1 better than 57%
1.00 better than 59%
53% of 107 duels better than 71%
54% of 13 situations better than 86%
Dust 224
54% better than 67%
0.69 better than 38%
73.3 better than 20%
0.94 better than 33%
49% of 81 duels better than 45%
29% of 7 situations better than 26%
Nuke13
46% -
0.69 -
73.6 -
0.91-
52% of 46 duels -
54% of 13 situations -
Inferno8
63% -
0.71 -
77.6 -
1.02-
39% of 18 duels -
33% of 6 situations -
Cache7
57% -
0.70 -
79.0 -
0.92-
51% of 37 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rizzmelon plays

Across 186 matches Rizzmelon averages K/R 0.69 and ADR 76.5; the rating across the 159 rated matches is 0.96. Biggest strength: Utility damage per round at 6.0, better than 88% of level 6 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 47 of 159 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 87 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Rizzmelon loses the most ELO on Anubis (−98 ELO, win rate 48%). Things go best on Dust 2 (+66 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, +28 ELO. Improved over the last three months: Headshots +4 pp, ELO +100. Got weaker: Rating −0.09, Win rate −8 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.2. Last 30 days: 45 matches, win rate 49%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.