Rivas

Russia
On FACEIT since 2018 182 matches tracked 44 matches in 30 days
ELO
3,146
Peak across the last 182 matches: 3,146
Rank EU ▲ 4,313 places
#4,560
Russia #1,284 in Russia
30 days · prev. #8,873 · best #4,188
Last updated:

How does Rivas play?

Rating 1.23 (from 142 matches) K/R 0.82 ADR 86.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 142 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.2
Knife kills 1 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 21x 4K, 4 aces in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +10.4, Win rate +16 pp, ELO +68
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 1.01. Last 3 months: 0.89 (at the start 0.76). Well above the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
47 matches · 51% win rate
On Anubis −60 ELO
35 matches · 60% win rate
On Fridays −60 ELO, win rate 39%

Rivas loses the most ELO on Dust 2: −60 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Inferno
  2. Highest rating in a match: 2.70 · Mirage
  3. Most kills in a match: 57 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
49% better than 28%
0.86 better than 88%
91.5 better than 87%
1.31 better than 97%
61% of 150 duels better than 90%
34% of 35 situations better than 40%
Dust 247
51% better than 35%
0.80 better than 69%
84.7 better than 63%
1.14 better than 70%
53% of 124 duels right on the average
43% of 28 situations better than 60%
Anubis35
60% better than 67%
0.77 better than 57%
82.7 better than 56%
1.26 better than 93%
61% of 84 duels better than 89%
59% of 17 situations better than 90%
Inferno20
60% better than 42%
0.71 better than 22%
76.4 better than 14%
1.01 better than 21%
53% of 75 duels better than 33%
50% of 12 situations better than 75%
Nuke13
69% -
0.81 -
85.7 -
1.20-
55% of 40 duels -
50% of 10 situations -
Mirage12
33% -
1.05 -
104.1 -
1.67-
65% of 31 duels -
0% of 2 situations -
Cache6
83% -
0.88 -
87.8 -
1.31-
73% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rivas plays

Across 182 matches Rivas averages K/R 0.82 and ADR 86.4; the rating across the 142 rated matches is 1.23. Biggest strength: Opening duels won at 62%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 81 of 142 matches the rating was 1.10 or higher (57%), in 36 it was below 0.90. In 83 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.48. Rivas loses the most ELO on Dust 2 (−60 ELO, win rate 51%). Things go best on Inferno (+31 ELO, win rate 60%). Improved over the last three months: K/R +0.13, Rating +0.18, ADR +10.4, Win rate +16 pp, ELO +68. Got weaker: Headshots −4 pp. Last 30 days: 44 matches, win rate 73%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.