Riva

Russia
122 matches tracked 20 matches in 30 days
Last updated:

How does Riva play?

Rating 0.99 (from 20 matches) K/R 0.76 ADR 82.1 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 50% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 81%
Opening duels won 52%+3 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−4 pp better than 27%
AWP share of kills 18%+7 pp better than 81%
K/D 1.04+0.07 better than 82%
Pistol kills per match 2.9
Knife kills 15 in 122 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%+0.4 pp better than 61%
Rounds with 3K 3.6%−0.1 pp better than 49%
MVPs per match 2.3+0.2 better than 76%
4Ks and aces 12x 4K, 2 aces in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 16%
Utility damage per round 1.2−2.7 better than 2%
Enemies flashed per round 0.06−0.19 better than 5%
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
ELO +69
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.0, Headshots −4 pp, Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.81).

Patterns

From the last 122 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.24 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 42%
0.78 better than 86%
85.4 better than 85%
1.05–
55% of 256 duels better than 81%
36% of 39 situations better than 47%
Mirage20
65% better than 94%
0.71 level
79.0 better than 55%
1.02–
51% of 122 duels better than 59%
50% of 16 situations better than 83%
Anubis17
24% better than 1%
0.70 better than 45%
78.0 better than 45%
0.76–
43% of 79 duels better than 17%
9% of 11 situations better than 2%
Nuke17
65% better than 85%
0.71 level
76.3 better than 44%
-
59% of 104 duels better than 90%
36% of 14 situations better than 46%
Ancient16
38% better than 13%
0.82 better than 92%
86.2 better than 86%
0.93–
51% of 72 duels better than 63%
25% of 8 situations better than 18%
Inferno7
57% –
0.85 –
87.6 –
-
66% of 47 duels –
29% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Riva plays

Across 122 matches Riva averages K/R 0.76 and ADR 82.1; the rating across the 20 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%. That is better than 81% of players on level 5. Most room to improve: Utility damage per round at 1.2. That is better than only 2% of players on level 5. On average 17.3 kills per match, 40% of them headshots. The strongest map is Mirage with a 65% win rate in 20 matches. In 10 of 20 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Things go best on Dust 2 (+71 ELO, win rate 47%). Improved over the last three months: ELO +69. Got weaker: K/R −0.08, ADR −6.0, Headshots −4 pp, Win rate −3 pp. Last 30 days: 20 matches, win rate 50%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.