Ritter--

Turkey
106 matches tracked 21 matches in 30 days
Last updated:

How does Ritter-- play?

Rating 1.04 K/R 0.74 ADR 83.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 106 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherMulti-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (47%).

Headshot rate 61%+14 pp · Ø 47% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.6
Knife kills 3 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 18x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.10, ELO +177
= Stayed the same
ADR at 84.3, Win rate at 48%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.09 · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
46% better than 35%
0.75 better than 65%
83.5 better than 69%
1.03 better than 62%
47% of 100 duels better than 28%
44% of 18 situations better than 68%
Dust 223
48% better than 41%
0.73 right on the average
84.6 better than 73%
1.03 better than 57%
64% of 91 duels better than 98%
30% of 23 situations better than 26%
Inferno15
53% better than 56%
0.69 better than 37%
79.2 right on the average
0.96 better than 34%
47% of 53 duels better than 32%
40% of 10 situations better than 56%
Ancient14
36% -
0.77 -
85.6 -
1.10-
43% of 46 duels -
63% of 8 situations -
Cache11
82% -
0.80 -
90.9 -
1.19-
52% of 31 duels -
71% of 7 situations -
Mirage7
29% -
0.68 -
78.5 -
0.95-
54% of 39 duels -
33% of 3 situations -
Nuke7
43% -
0.72 -
83.8 -
0.97-
66% of 41 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ritter-- plays

Across 106 matches Ritter-- averages K/R 0.74, ADR 83.8 and a rating of 1.04. Biggest strength: Headshot rate at 61%, better than 98% of level 8 players. Averages 15.8 kills per match with 61% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 38 of 106 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 85 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.22. Things go best in match 1 of the day (+62 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +62 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ELO +177. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 84.3, Win rate at 48%. Last 30 days: 21 matches, win rate 57%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.