Risky___

Poland
On FACEIT since 2021 218 matches tracked 75 matches in 30 days
Last updated:

How does Risky___ play?

Rating 1.02 (from 173 matches) K/R 0.73 ADR 79.2 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.7
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +618
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.13, ADR −12.8, Headshots −2 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.71 (at the start 0.84). Slightly below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −142 ELO
65 matches · 49% win rate
In match 2 of the day −59 ELO
47 matches · 36% win rate
On Sundays −18 ELO, win rate 33%

Risky___ loses the most ELO on Mirage: −142 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 1.95 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 37%
0.75 right on the average
79.4 better than 41%
1.03 better than 47%
48% of 151 duels better than 30%
40% of 45 situations better than 57%
Dust 236
42% better than 17%
0.73 better than 43%
78.4 better than 37%
0.99 better than 33%
42% of 93 duels better than 9%
32% of 22 situations better than 33%
Anubis31
61% better than 78%
0.68 better than 20%
76.4 better than 24%
1.02 better than 43%
52% of 64 duels right on the average
25% of 20 situations better than 18%
Ancient24
58% better than 71%
0.69 better than 23%
72.8 better than 10%
0.99 better than 34%
44% of 64 duels better than 13%
44% of 18 situations better than 66%
Inferno20
50% better than 38%
0.69 better than 23%
75.0 better than 18%
1.01 better than 33%
52% of 52 duels better than 36%
42% of 12 situations better than 60%
Cache18
50% -
0.70 -
78.8 -
1.00-
42% of 77 duels -
14% of 7 situations -
Nuke18
50% better than 36%
0.84 better than 78%
88.7 better than 77%
1.15-
51% of 39 duels better than 42%
17% of 6 situations better than 5%
Overpass3
67% -
1.06 -
120.1 -
-
-
-
Vertigo3
33% -
0.94 -
99.8 -
1.30-
53% of 17 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Risky___ plays

Across 218 matches Risky___ averages K/R 0.73 and ADR 79.2; the rating across the 173 rated matches is 1.02. Biggest strength: Utility damage per round at 5.9, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 73 of 173 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 173 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. Risky___ loses the most ELO on Mirage (−142 ELO, win rate 49%). Things go best on Ancient (+92 ELO, win rate 58%). Match no. 1 of the day goes best: 63% win rate, +72 ELO. Improved over the last three months: ELO +618. Got weaker: K/R −0.13, ADR −12.8, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 75 matches, win rate 59%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.